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path: root/src/gallium/drivers/radeonsi/si_state_shaders.c
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* radeonsi: Cache LLVMTargetMachineRef in context instead of in screenMichel Dänzer2015-03-301-1/+3
* radeonsi: implement line and polygon smoothingMarek Olšák2015-03-161-4/+17
* radeonsi: small cleanup in si_shader_selector_keyMarek Olšák2015-03-161-12/+12
* radeonsi: only preload VertexID for the GS copy shaderMarek Olšák2015-02-241-4/+6
* radeonsi: fix a warning caused by previous commitMarek Olšák2015-02-231-1/+1
* radeonsi: fix point spritesMarek Olšák2015-02-231-1/+1
* radeonsi: small fix in SPI stateMarek Olšák2015-02-171-2/+4
* radeonsi: implement polygon stipplingMarek Olšák2015-02-041-0/+5
* radeonsi: Enable VGPR spilling for all shader types v5Tom Stellard2015-01-281-4/+126
* radeonsi: Avoid leaking memory when rebuilding shader statesMarek Olšák2015-01-281-0/+4
* Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when necessary"Michel Dänzer2015-01-151-14/+6
* radeonsi: enable LLVM optimizations that assume no NaNs for non-compute shadersMarek Olšák2015-01-071-4/+4
* radeonsi: rename flush flags, split the TC flag into L1 and L2Marek Olšák2015-01-071-1/+1
* radeonsi: only set BC_OPTIMIZE_DISABLE when necessaryMarek Olšák2015-01-071-6/+14
* radeonsi: do not define FACE as an ordinary PS inputMarek Olšák2015-01-071-1/+2
* radeonsi: remove flatshade from the shader keyMarek Olšák2015-01-071-6/+6
* radeonsi: force NaNs to 0Marek Olšák2014-12-211-4/+8
* radeonsi: only emit line stippling and provoking vertex state when it changesMarek Olšák2014-12-101-0/+1
* radeonsi: fix SPI state dependency on sprite_coord_enableMarek Olšák2014-12-101-1/+4
* radeonsi: emit clip registers only if VS, GS, or rasterizer is changedMarek Olšák2014-12-101-0/+2
* radeonsi: move all shader-related functions to a new file si_state_shaders.cMarek Olšák2014-12-101-0/+793