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path: root/src/gallium/drivers/radeonsi/si_state_draw.c
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* radeonsi: move param_offset out of shader->input[] and output[]Marek Olšák2014-10-121-2/+2
* radeonsi: use tgsi_shader_info to get a list of GS outputsMarek Olšák2014-10-121-2/+2
* radeonsi: use tgsi_shader_info in si_update_spi_mapMarek Olšák2014-10-121-9/+13
* radeonsi: simplify dereferences in si_update_spi_mapMarek Olšák2014-10-121-2/+2
* radeonsi: use tgsi_shader_info in si_shader_vsMarek Olšák2014-10-121-2/+3
* radeonsi: use tgsi_shader_info in si_shader_psMarek Olšák2014-10-121-3/+5
* radeonsi: Use dummy pixel shader if compilation of the real shader failedMichel Dänzer2014-10-071-0/+10
* radeonsi: set number of userdata SGPRs of GS copy shader to 4Marek Olšák2014-10-041-1/+5
* radeonsi: don't flush shader caches when building PM4 shader statesMarek Olšák2014-10-041-8/+0
* radeonsi: move geometry shader properties from si_shader to si_shader_selectorMarek Olšák2014-10-041-4/+4
* radeonsi: fix CS tracing and remove excessive CS dumpingMarek Olšák2014-10-041-0/+21
* radeonsi/compute: do CS partial flush with si_emit_cache_flushMarek Olšák2014-09-241-1/+6
* radeonsi/compute: flush caches with si_emit_cache_flushMarek Olšák2014-09-241-9/+16
* radeonsi: don't use pipe_constant_buffer for GS ringsMarek Olšák2014-09-241-18/+14
* radeonsi: shorten si_pipe_* prefixes to si_*Marek Olšák2014-09-241-10/+9
* radeonsi: merge si_pipe_shader into si_shaderMarek Olšák2014-09-241-22/+22
* radeonsi: move DB_SHADER_CONTROL into db_render_stateMarek Olšák2014-09-241-11/+7
* radeonsi: set KILL_ENABLE during shader compilation, remove uses_kill flagMarek Olšák2014-09-241-3/+0
* radeonsi: remove shader.ps_conservative_z, set db_shader_control insteadMarek Olšák2014-09-241-4/+0
* radeonsi: move DB registers from draw_vbo into new db_render_stateMarek Olšák2014-09-241-52/+0
* radeonsi: remove unused variable si_pipe_shader::sprite_coord_enableMarek Olšák2014-09-241-1/+0
* radeonsi: implement EXPCLEAR optimization for depthMarek Olšák2014-09-011-0/+8
* radeonsi: implement fast depth clearMarek Olšák2014-09-011-0/+3
* radeonsi: move DB_RENDER_CONTROL into draw_vboMarek Olšák2014-09-011-0/+16
* radeonsi: disable occlusion queries if they are not neededMarek Olšák2014-09-011-0/+8
* gallium/radeon: cleanup header inclusionEmil Velikov2014-08-281-1/+1
* radeonsi: bump PRIMGROUP_SIZE for some casesMarek Olšák2014-08-191-1/+4
* radeonsi: set PARTIAL_VS_WAVE(0) when appropriateMarek Olšák2014-08-191-1/+6
* radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)Marek Olšák2014-08-191-40/+50
* radeonsi: use r600_draw_rectangle from r600gMarek Olšák2014-08-191-3/+4
* radeonsi: use gpu_address from r600_resourceMarek Olšák2014-08-091-14/+9
* radeonsi: always prefer SWITCH_ON_EOP(0) on CIKMarek Olšák2014-08-091-9/+24
* radeonsi: fix a hang with instancing in Unigine Heaven/Valley on HawaiiMarek Olšák2014-08-091-5/+2
* radeonsi: fix a hang with streamout on HawaiiMarek Olšák2014-07-281-1/+13
* radeonsi: fix a hang with instancing on HawaiiMarek Olšák2014-07-281-1/+15
* radeonsi: only update vertex buffers when they need updatingMarek Olšák2014-07-181-1/+5
* radeonsi: move vertex buffer descriptors from IB to memoryMarek Olšák2014-07-181-63/+1
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-181-16/+57
* radeonsi: don't add info->start to the index buffer offsetMarek Olšák2014-07-181-11/+25
* radeonsi: use an SGPR instead of VGT_INDX_OFFSETMarek Olšák2014-07-181-6/+9
* radeonsi: pass ARB_conservative_depth parameters to the hardwareMarek Olšák2014-06-191-0/+4
* radeonsi: prepare depth export registers at compile timeMarek Olšák2014-05-101-14/+4
* radeonsi: remove unused variable exports_ps in si_pipe_shader_psMarek Olšák2014-05-101-12/+1
* radeonsi: use DRAW_PREAMBLE on CIKMarek Olšák2014-05-101-5/+8
* radeonsi: Don't use anonymous struct trick in atom trackingAdam Jackson2014-05-081-1/+1
* radeonsi: move framebuffer-related state to a new struct si_framebufferMarek Olšák2014-03-111-10/+10
* r600g,radeonsi: set priorities for relocationsMarek Olšák2014-03-111-7/+10
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-061-2/+2
* radeonsi: Pass VS resource descriptors to the HW ES shader stage as wellMichel Dänzer2014-01-291-7/+11
* radeonsi: Simplify shader PM4 state handlingMichel Dänzer2014-01-291-39/+17