| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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VBO descriptor code will change a lot one day.
Reviewed-by: Nicolai Hähnle <[email protected]>
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and handle PIPE_FLUSH_HINT_FINISH in r300.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Most files in gallium/radeon now include si_pipe.h.
chip_class and family are now here:
sscreen->info.family
sscreen->info.chip_class
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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It is really only required when we need to flush for deferred fences.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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It's inaccurate. Instead, see the copyright and use "git log" and
"git blame" to know the authorship.
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: change GET_MAX_SCISSOR to SI_MAX_SCISSOR
Reviewed-by: Marek Olšák <[email protected]>
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This marks the end of code sharing between r600 and radeonsi.
It's getting difficult to work on radeonsi without breaking r600.
A lot of functions had to be renamed to prevent linker conflicts.
There are also minor cleanups.
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We have come to the conclusion that it doesn't improve performance.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Use the auto logger facility, so that CS chunks will be interleaved
with other log info.
v2:
- fix some crashes when not using CE
- fix skipping "previous" chunks of current (unflushed) IB
- fix error handling in si_begin_cs_debug
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes random hangs with Unigine Valley.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102201
Fixes: 064550238ef0 ("radeonsi: use CLEAR_STATE to initialize some registers")
Reviewed-by: Nicolai Hähnle <[email protected]>
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so that we don't rely on si_pm4_state_enabled_and_changed, allowing us
to move prefetches after draw calls.
v2: ckear the dirty mask after unbinding shaders
Tested-by: Dieter Nützel <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
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I'd like to be able to move the prefetch call site around.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This reverts commit c9040dc9e75c81024f88f3f1bab821ad2bc73db3.
People have reported it causes corruption on VI, and I see GPU hangs
on GFX9.
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The kernel sort of does the same thing with fences.
v2: do emit partial flushes on SI
Reviewed-by: Nicolai Hähnle <[email protected]>
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Resident buffers have to be added to every new command stream.
Though, this could be slightly improved when current shaders
don't use any bindless textures/images but usually applications
tend to use bindless for almost every draw call, and the winsys
thread might help when buffers are added early.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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A later commit will only upload descriptors used by shaders, so we won't do
full dumps anymore, so the only way to have a complete mirror of CE RAM
in memory is to do a separate dump after the last draw call.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This hides the overhead of everything in the driver after the CS flush and
before returning from pipe_context::flush.
Only microbenchmarks will benefit.
+2% FPS for glxgears.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We will merge other derived state information into this register.
Reviewed-by: Marek Olšák <[email protected]>
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The update frequency is very low.
Difference: Only account for the size when allocating a new one and when
starting a new IB, and check for NULL. (v3)
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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to move the big conditional statement out of draw_vbo
Reviewed-by: Nicolai Hähnle <[email protected]>
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Draw calls no longer flush SDMA IBs. r600_need_dma_space is
responsible for synchronizing execution between both IBs.
Initial buffer clears and fast clears will stay unflushed in the SDMA IB
(up to 64 MB) as long as the GFX IB isn't flushed either.
Reviewed-by: Nicolai Hähnle <[email protected]>
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it has no effect whatsoever
Reviewed-by: Nicolai Hähnle <[email protected]>
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Check for device reset on flush. It would be nicer if the kernel just
reported this as an error on the submit ioctl (and similarly for fences),
but this will do for now.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Ported from Vulkan.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Calculate depth ranges from viewport states and
pipe_rasterizer_state::clip_halfz.
The evergreend.h change is required to silence a warning.
This fixes this recently updated piglit: arb_depth_clamp/depth-clamp-range
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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We can take advantage of the fact that multi_fence does the obvious thing
with NULL fences.
This fixes unflushed fences that can get stuck due to empty IBs.
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This will be used as a counter for whether fence_finish needs to flush
the IB.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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