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path: root/src/gallium/drivers/r600
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* r600g: Emit dispatch state for compute directly to the csTom Stellard2012-07-274-69/+60
* r600g: Initialize VGT_PRIMITIVE_TYPE in the start_cs_cmd atomTom Stellard2012-07-271-2/+5
* r600g: Atomize compute shader stateTom Stellard2012-07-274-86/+91
* r600g: Add helper functions for emitting compute SET_CONTEXT packetsTom Stellard2012-07-272-5/+18
* automake: Remove OPT_FLAGS.Eric Anholt2012-07-261-1/+0
* automake: Remove ARCH_FLAGS.Eric Anholt2012-07-261-1/+0
* r600g: enable streamout only on 2.14 or latter kernelJerome Glisse2012-07-241-1/+1
* r600g: don't emit forbidden reg with old kernel on evergreenJerome Glisse2012-07-231-1/+3
* r600g: don't emit forbidden register on old kernelJerome Glisse2012-07-232-2/+6
* radeon/llvm: Fix a bug with IF LOGICALNZ with int operandVincent Lejeune2012-07-231-8/+12
* r600g: setup streamout before calling last r600_need_cs_space before drawingMarek Olšák2012-07-181-6/+6
* r600g: implement wait-free buffer transfer for DISCARD_RANGEMarek Olšák2012-07-184-16/+50
* r600g: accelerate buffer copyingMarek Olšák2012-07-181-23/+47
* r600g: update R600_MAX_DRAW_CS_DWORDS to take draw-opaque into accountMarek Olšák2012-07-182-4/+2
* r600g: move VGT_STRMOUT_DRAW_OPAQUE_OFFSET initialization into invariant stateMarek Olšák2012-07-183-1/+3
* r600g: only set the index type if drawing is indexedMarek Olšák2012-07-181-4/+5
* r600g: remove debug code for streamoutMarek Olšák2012-07-181-11/+0
* r600g: inline r600_context_draw_opaque_countMarek Olšák2012-07-183-32/+21
* r600g: fix alphatest without a colorbuffer on evergreenMarek Olšák2012-07-181-1/+4
* r600g: fix alphatest without a colorbuffer on r6xx-r7xxMarek Olšák2012-07-181-6/+10
* r600g: always derive alphatest state from the first colorbufferMarek Olšák2012-07-184-14/+22
* r600g: atomize alphatest stateMarek Olšák2012-07-186-46/+52
* r600g: try to fix line stippling with lineloopsMarek Olšák2012-07-181-1/+2
* r600g: optimize uploading depth texturesMarek Olšák2012-07-181-11/+5
* r600g: remove needless wrapper r600_texture_depth_flushMarek Olšák2012-07-183-35/+15
* r600g: init_flushed_depth_texture should be able to report errorsMarek Olšák2012-07-184-18/+11
* r600g: fix lockups with and enable dual source blending on evergreenMarek Olšák2012-07-172-4/+4
* r600g: remove unused code after conversion of sampler viewsMarek Olšák2012-07-177-249/+5
* r600g: convert sampler view emission into atomsMarek Olšák2012-07-176-134/+238
* r600g: only make constant buffers dirty if there's something to updateMarek Olšák2012-07-171-4/+6
* r600g: properly track which textures are depthMarek Olšák2012-07-173-19/+26
* r600g: consolidate and optimize sampler states changes for evergreenMarek Olšák2012-07-171-14/+22
* r600g: don't invalidate texture caches when setting sampler statesMarek Olšák2012-07-171-6/+0
* r600g: consolidate code for setting sampler views and fix bugs in the processMarek Olšák2012-07-174-90/+62
* r600g: remove unused flag have_depth_fbMarek Olšák2012-07-174-10/+3
* r600g: do fine-grained vertex buffer updatesMarek Olšák2012-07-178-63/+87
* r600g: don't call inval_shader_cache in r600_context_flush twiceMarek Olšák2012-07-171-1/+0
* r600g: fix all failing depth-stencil tests for evergreenMarek Olšák2012-07-173-10/+22
* radeon/llvm: fix compiling when llvm is active, but opencl isn'tChristian König2012-07-171-0/+4
* r600g: compute needed CS space for vertex buffers correctlyMarek Olšák2012-07-151-1/+1
* r600g: don't check the R600_GLSL130 env varMarek Olšák2012-07-153-6/+3
* r600g: fix DB decompression on evergreenJerome Glisse2012-07-153-26/+16
* r600g: Emit vertex buffers using the same method as constant buffersTom Stellard2012-07-157-26/+55
* r600g: Unify 3D and compute vertex buffer emissionTom Stellard2012-07-155-100/+64
* r600g: fix grammar constant_buffer -> constant_buffersMarek Olšák2012-07-152-17/+17
* r600g: fix uploading non-zero mipmap levels of depth texturesMarek Olšák2012-07-121-2/+3
* r600g: don't flush depth textures set as colorbuffersMarek Olšák2012-07-121-18/+0
* r600g: don't set dirty_db_mask for a flushed depth textureMarek Olšák2012-07-121-2/+0
* r600g: flush depth textures bound to vertex shadersMarek Olšák2012-07-123-16/+17
* r600g: do fine-grained depth texture flushingMarek Olšák2012-07-125-34/+69