index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
r600
/
r600_shader.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
r600g/sb: SB support for UBO indexing
Glenn Kennard
2015-10-13
1
-2
/
+0
*
r600g/sb: Support gs5 sampler indexing (v2)
Glenn Kennard
2015-10-13
1
-2
/
+2
*
r600g: add doubles support for CAYMAN
Dave Airlie
2015-09-02
1
-0
/
+2
*
r600g: add multiple stream support for geom shaders
Glenn Kennard
2015-09-02
1
-2
/
+3
*
r600g: Move geometry properties state from shader to selector
Edward O'Callaghan
2015-08-30
1
-4
/
+0
*
r600g: Remove dead assigment to 'gs_input_prim' in shader state
Edward O'Callaghan
2015-08-30
1
-1
/
+0
*
r600: Turn 'r600_shader_key' struct into union
Edward O'Callaghan
2015-08-21
1
-8
/
+12
*
radeon: add support for streams to the common streamout code. (v2)
Dave Airlie
2015-07-29
1
-0
/
+1
*
Fix invalid extern "C" around header inclusion.
Mark Janes
2015-03-05
1
-0
/
+12
*
r600g: add support for primitive id without geom shader (v2)
Dave Airlie
2015-01-28
1
-0
/
+4
*
r600g: Implement sm5 UBO/sampler indexing
Glenn Kennard
2014-10-28
1
-0
/
+2
*
r600g: Implement GL_ARB_sample_shading
Glenn Kennard
2014-10-12
1
-1
/
+5
*
r600g: Implement sm5 geometry shader instancing
Glenn Kennard
2014-09-01
1
-0
/
+1
*
r600g: use TGSI_PROPERTY to disable viewport and clipping
Christoph Bumiller
2014-06-02
1
-0
/
+1
*
r600g: implement edge flags
Marek Olšák
2014-03-04
1
-0
/
+1
*
r600g: add support for multiple viewports.
Dave Airlie
2014-02-11
1
-0
/
+1
*
r600g: initial VS output layer support
Dave Airlie
2014-02-05
1
-0
/
+1
*
r600g: add primitive input support for gs
Dave Airlie
2014-02-05
1
-0
/
+1
*
r600g: initial support for geometry shaders on evergreen (v2)
Vadim Girlin
2014-02-05
1
-0
/
+12
*
r600g: increase array size for shader inputs and outputs
Marek Olšák
2013-05-10
1
-2
/
+2
*
r600g: plug in optimizing backend
Vadim Girlin
2013-04-30
1
-0
/
+11
*
r600g: remove deprecated state management code
Marek Olšák
2013-03-11
1
-1
/
+0
*
r600g: atomize vertex shader
Marek Olšák
2013-03-11
1
-0
/
+1
*
r600g: improve inputs/interpolation handling with llvm backend
Vadim Girlin
2013-01-28
1
-1
/
+2
*
r600g: texture buffer object + glsl 1.40 enable support (v2)
Dave Airlie
2013-01-11
1
-0
/
+1
*
r600g: add initial cube map array support (v2)
Dave Airlie
2012-11-10
1
-0
/
+1
*
r600g: move shader structures into r600_shader.h
Marek Olšák
2012-10-12
1
-0
/
+21
*
r600g: frontcolor tracks its associated backcolor
Vincent Lejeune
2012-10-09
1
-0
/
+1
*
r600g: add clip_misc_state for clip registers emitted in draw_vbo
Marek Olšák
2012-09-13
1
-1
/
+0
*
r600g: avoid unnecessary shader exports v2
Vadim Girlin
2012-06-27
1
-1
/
+6
*
r600g: use a more clever way to disable per-vertex point size
Marek Olšák
2012-01-31
1
-0
/
+1
*
r600g: nuke the fallback for vertex and fragment color clamping
Marek Olšák
2012-01-25
1
-1
/
+0
*
r600g: implement clip distances
Vadim Girlin
2012-01-15
1
-0
/
+6
*
r600g: implement two-sided lighting (v3)
Vadim Girlin
2012-01-15
1
-0
/
+1
*
r600g: precalculate semantic indices for SPI setup
Vadim Girlin
2011-11-05
1
-1
/
+1
*
Revert "r600g: precalculate semantic indices for SPI setup"
Alex Deucher
2011-11-04
1
-1
/
+1
*
r600g: precalculate semantic indices for SPI setup
Vadim Girlin
2011-11-04
1
-1
/
+1
*
r600g: rename bc -> bytecode
Marek Olšák
2011-08-16
1
-1
/
+1
*
r600g: fix up vs export handling
Alex Deucher
2011-07-29
1
-0
/
+1
*
r600g: Get rid of the superfluous family field from r600_shader.
Henri Verbeet
2011-07-09
1
-1
/
+0
*
r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFS
Alex Deucher
2011-06-24
1
-0
/
+1
*
r600g: implement fragment and vertex color clamp
Vadim Girlin
2011-06-24
1
-0
/
+1
*
r600g: Store literal values in the r600_bc_alu_src structure.
Henri Verbeet
2011-02-07
1
-2
/
+0
*
r600g: handle the write all cbufs property.
Dave Airlie
2011-01-31
1
-0
/
+1
*
r600g: rework literal handling
Christian König
2011-01-13
1
-1
/
+1
*
r600g: remove dead code
Jerome Glisse
2010-12-07
1
-1
/
+0
*
r600g: avoid useless shader rebuild at draw call
Jerome Glisse
2010-12-06
1
-1
/
+0
*
r600g: add fetch shader capabilities
Jerome Glisse
2010-11-19
1
-0
/
+1
*
r600g: evergreen interpolation support.
Dave Airlie
2010-10-15
1
-0
/
+2
*
r600g: only pick centroid coordinate when asked.
Dave Airlie
2010-10-14
1
-0
/
+1
[next]