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path: root/src/gallium/drivers/r600/evergreen_state.c
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* r600: Use TRUNC_COORD on samplersChristopher Egert2020-05-241-0/+3
* r600: enable TEXCOORD semantic for TGSI.Dave Airlie2020-05-181-11/+10
* util: remove LIST_ADDTAIL macroTimothy Arceri2019-10-281-1/+1
* gallium: add PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE to skip util_range lockMarek Olšák2019-10-071-1/+1
* r600: Fix interpolateAtCentroidGert Wollny2019-10-041-0/+6
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-221-9/+9
* gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák2019-04-041-1/+2
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-1/+1
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-2/+2
* r600/eg: rework atomic counter emission with flushesDave Airlie2018-08-211-15/+23
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
* r600: Scale integer valued texture border colors to float (v2)Gert Wollny2018-07-251-1/+44
* r600g: some -Wsign-compare fixesKonstantin Kharlamov2018-07-171-3/+3
* r600g: constify some variablesKonstantin Kharlamov2018-07-171-1/+1
* r600: fix build after the removal of RADEON_PRIO_* flagsMarek Olšák2018-07-161-2/+2
* radeonsi: merge DCC/CMASK/HTILE priority flagsMarek Olšák2018-07-161-2/+2
* r600: force LOD range to be only one value when mip.min filter is NONEGert Wollny2018-07-051-1/+9
* gallium/util: remove dummy function util_format_is_supportedMarek Olšák2018-06-291-3/+0
* amd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbufMarek Olšák2018-06-191-26/+26
* r600: fix constant buffer bounds.Dave Airlie2018-05-101-1/+1
* r600g: Implement scratch buffer state management (v2)Glenn Kennard2018-02-091-0/+24
* r600/cm: (trivial) code cleanup for emitting msaa stateRoland Scheidegger2018-02-081-8/+2
* r600: fixup sparse color exports.Dave Airlie2018-02-071-1/+1
* r600: work out target mask at framebuffer bind.Dave Airlie2018-02-071-3/+7
* r600: work out shader export mask at shader build time (v1.1)Dave Airlie2018-02-071-1/+2
* r600/eg: fix buffer sizing.Dave Airlie2018-02-071-1/+3
* r600/compute: only mark buffer/image state dirty for fragment shadersDave Airlie2018-02-071-2/+4
* r600/eg: use texture target to pick array size not view target (v2)Dave Airlie2018-02-071-7/+10
* r600: add ARB_query_buffer_object supportDave Airlie2018-01-291-0/+60
* r600/eg: construct proper rat mask for image/buffers.Dave Airlie2018-01-291-5/+24
* r600: don't emit tes samplers/views when tes isn't activeRoland Scheidegger2018-01-101-0/+4
* r600: increase number of UBOs to 15Roland Scheidegger2018-01-101-11/+4
* r600: use GET_BUFFER_RESINFO vtx fetch on eg instead of setting up constsRoland Scheidegger2018-01-101-3/+4
* r600: increase number of ubos by one to 14Roland Scheidegger2018-01-101-0/+1
* r600: don't emit reloc for ring buffer out into the blueRoland Scheidegger2018-01-101-4/+3
* r600: clear compressed flags in image state on unbind.Dave Airlie2017-12-191-0/+2
* r600: always flush between gfx and computeDave Airlie2017-12-181-0/+5
* r600: fix unused variable warningDave Airlie2017-12-181-1/+0
* r600/cs: add support for compute to image/buffers/atomics stateDave Airlie2017-12-051-16/+70
* r600/ssbo: use r32ui format for ssbo resources.Dave Airlie2017-12-051-3/+3
* r600: refactor out the immediate setup code.Dave Airlie2017-12-051-38/+28
* r600/atomic: add cayman version of atomic save/restore from GDS (v2)Dave Airlie2017-12-051-2/+55
* r600/atomic: refactor out evergreen atomic setup/save code.Dave Airlie2017-12-051-30/+50
* r600: add ARB_shader_storage_buffer_object support (v3)Dave Airlie2017-12-011-9/+134
* ac: change legacy_surf_level::slice_size to dword unitsMarek Olšák2017-11-271-4/+4
* r600: add cull distance supportDave Airlie2017-11-211-2/+2
* r600: add core pieces of image support.Dave Airlie2017-11-171-2/+292
* r600: handle writes_memory properlyDave Airlie2017-11-171-3/+7
* r600: set the number type correctly for float rts in cb setupRoland Scheidegger2017-11-151-1/+6
* r600: use DX10_CLAMP bit in shader setupRoland Scheidegger2017-11-151-0/+6