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gallium
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drivers
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r300
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Author
Age
Files
Lines
*
r300g: fix warning in winsys
Marek Olšák
2010-08-30
1
-0
/
+1
*
r300g,u_blitter: use u_framebuffer
Marek Olšák
2010-08-29
2
-3
/
+3
*
r300g: fix blitting between 2D NPOT mipmaps
Marek Olšák
2010-08-28
4
-23
/
+51
*
r300g: fix min/max lod computation
Mathias Fröhlich
2010-08-28
1
-2
/
+2
*
r300g: set the correct value in PVS_NUM_CNTLRS
Marek Olšák
2010-08-28
1
-1
/
+1
*
r300g: Include missing header in r300_texture.h.
Vinson Lee
2010-08-27
1
-0
/
+1
*
r300g: Include missing header in r300_texture_desc.h.
Vinson Lee
2010-08-26
1
-0
/
+1
*
r300g: fix constant buffer upload once again for r3xx->r4xx
Marek Olšák
2010-08-26
1
-1
/
+1
*
r300g: fix potentially uninitialized variables in create_rs_state
Marek Olšák
2010-08-25
1
-5
/
+2
*
draw: specialized cliptesting routines
Keith Whitwell
2010-08-25
1
-2
/
+0
*
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
2
-12
/
+9
*
r300g: fix gl_PointCoord
Marek Olšák
2010-08-25
1
-2
/
+7
*
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
3
-7
/
+32
*
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
5
-8
/
+31
*
r300g: clean up some mess in set_constant_buffer
Marek Olšák
2010-08-25
2
-22
/
+1
*
r300g: fix indentation
Marek Olšák
2010-08-25
2
-8
/
+8
*
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-25
4
-5
/
+12
*
r300g: Remove unused variable.
Vinson Lee
2010-08-23
1
-2
/
+0
*
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
2010-08-23
3
-15
/
+26
*
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-20
3
-5
/
+10
*
r300g: do not use fastfill with 16-bit zbuffers
Marek Olšák
2010-08-19
1
-0
/
+4
*
r300g: fix context destroy under hyperz
Dave Airlie
2010-08-17
1
-3
/
+3
*
r300g: fix assert in the rasterizer block for r3xx-r4xx
Marek Olšák
2010-08-16
1
-1
/
+1
*
r300g: fix an invalid pointer in free
Marek Olšák
2010-08-16
1
-1
/
+1
*
r300g: Let hyperz init fail
nobled
2010-08-16
3
-6
/
+20
*
r300g: Fix leaks in failed context creation
nobled
2010-08-16
1
-34
/
+48
*
r300g: Fix macro
nobled
2010-08-16
1
-1
/
+3
*
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
1
-1
/
+1
*
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-16
1
-1
/
+1
*
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
Marek Olšák
2010-08-15
1
-1
/
+4
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
5
-18
/
+23
*
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
5
-13
/
+13
*
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
1
-9
/
+37
*
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
4
-18
/
+31
*
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-15
3
-24
/
+25
*
r300g: do not support separate depth/stencil clear in the driver
Marek Olšák
2010-08-13
1
-3
/
+1
*
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
2
-2
/
+2
*
r300g: disable depth clamp for now
Marek Olšák
2010-08-13
1
-1
/
+1
*
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
1
-3
/
+1
*
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-12
1
-1
/
+3
*
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
1
-1
/
+1
*
r300g: initialize VAP_VTX_STATE_CNTL
Marek Olšák
2010-08-11
1
-0
/
+5
*
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-11
3
-7
/
+53
*
r300g: Remove unnecessary header.
Vinson Lee
2010-08-10
1
-1
/
+0
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
3
-1
/
+40
*
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
2
-5
/
+4
*
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-09
1
-2
/
+2
*
r300g: remove a flush
Marek Olšák
2010-08-08
1
-1
/
+0
*
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
4
-7
/
+58
*
r300g: do not allocate a zmask block for 3D textures and cubemaps
Marek Olšák
2010-08-08
1
-0
/
+6
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