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* r600g/radeonsi: Use write-combined CPU mappings of some BOs in GTTMichel Dänzer2014-07-231-1/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/radeon: set/get the scanout flag with the tiling ioctlsMarek Olšák2013-12-121-2/+3
| | | | | | | | | | | | | | | If we assume that all buffers allocated by the DDX are scanout, a new flag that says "this is not scanout" has to be added to support the non-scanout buffers and maintain backward compatibility. This fixes bad rendering on Wayland. The flag is defined as: #define RADEON_TILING_R600_NO_SCANOUT RADEON_TILING_SWAP_16BIT AFAIK, RADEON_TILING_SWAP_16BIT is not used on SI. Reviewed-by: Michel Dänzer <[email protected]>
* gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR ↵Axel Davy2013-09-061-1/+1
| | | | | | flags to enforce no tiling. Signed-off-by: Axel Davy <[email protected]>
* r300g: add support for red-alpha render targetsMarek Olšák2013-02-141-0/+18
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* r300g: put textures with usage=staging in GTT and make them linearMarek Olšák2013-02-071-1/+2
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* r300g: use new RGBX formatsMarek Olšák2013-02-071-3/+19
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* r300g: fix blending with RGBX formatsMarek Olšák2013-02-061-5/+9
| | | | Change DST_ALPHA to ONE.
* r300g: always put MSAA resources in VRAMMarek Olšák2013-02-011-3/+3
| | | | | | | | | This along with the latest drm-fixes branch should help with bad performance of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6). Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA. NOTE: This is a candidate for the 9.1 branch.
* r300g: implement MSAA compression and fast MSAA color clearMarek Olšák2013-01-151-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | These are optimizations which make MSAA a lot faster. The MSAA work is complete with this commit. (except for enablement of AA optimizations for RGBA16F, for which a patch is ready and waiting until the kernel CS checker fix lands) MSAA can't be made any faster as far as hw programming is concerned. The catch is only one process and one colorbuffer can use the optimizations at a time. There usually is only one MSAA colorbuffer, so it shouldn't be an issue. Also, there is a limit on the size of MSAA colorbuffer resolution in terms of megapixels. If the limit is surpassed, the AA optimizations are disabled. The limit is: - 1 Mpix on low-end and some mid-level chipsets (1024x768 and 1280x720) - 2 Mpix on some mid-level chipsets (1600x1200 and 1920x1080) - 3 or 4 Mpix on high-end chipsets (2048x1536 or 2560x1600, respectively) It corresponds to the number of raster pipes (= GB pipes) available, each pipe can hold 1 Mpix of AA compression data. If it's enabled, the driver prints to stdout: radeon: Acquired access to AA optimizations.
* r300g: don't set sample positions to the pixel center if MSAA is disabledMarek Olšák2013-01-101-1/+1
| | | | | | | | | | | but an MSAA resource is bound. This effectively makes the MSAA disable switch not affect rasterization, but it still affects the alpha-to-one and alpha-to-coverage states. This hardware just lacks a proper MSAA disable switch. This fixes graphics corruption in sauerbraten. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59194
* r300g: optionally log MSAA resources to stderrMarek Olšák2013-01-091-0/+6
| | | | Set: RADEON_DEBUG=msaa
* r300g: implement MSAAMarek Olšák2013-01-061-4/+0
| | | | | | | | | | | | | | | | | | | | | | This is not as optimized as r600g - the MSAA compression is missing, so r300g needs a lot of bandwidth (more than r600g to do the same thing). However, if the bandwidth is not an issue for you, you can enjoy this unoptimized MSAA support. The only other missing optimization for MSAA is the fast color clear. MSAA is enabled on r500 only, because that's the only GPU family I tested. That said, MSAA should work on r300 and r400 as well (but you must set RADEON_MSAA=1 to allow it, then turn MSAA on in your app or set GALLIUM_MSAA=n, n >= 2, n <= 6) I will enable the support by default on r300-r400 once someone (other than me) tests those chipsets with piglit. The supported modes are 2x, 4x, 6x. The supported MSAA formats are RGBA8, BGRA8, and RGBA16F (r500 only). Those 3 formats are used for all GL internal formats. Tested with piglit. (I have ported all MSAA tests to GL2.1)
* winsys/radeon: don't use BIND flags, add a flag for the cache bufmgr insteadMarek Olšák2012-12-121-2/+2
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* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-1/+0
| | | | | | Not really used by anybody now. Reviewed-by: Brian Paul <[email protected]>
* r300g: refuse to create too large texturesMarek Olšák2012-12-011-0/+15
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* r300g: fix memory leaks in texture_create error pathsMarek Olšák2012-12-011-9/+15
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* gallium: unify transfer functionsMarek Olšák2012-10-111-2/+0
| | | | | | | | | | | | | | "get_transfer + transfer_map" becomes "transfer_map". "transfer_unmap + transfer_destroy" becomes "transfer_unmap". transfer_map must create and return the transfer object and transfer_unmap must destroy it. transfer_map is successful if the returned buffer pointer is not NULL. If transfer_map fails, the pointer to the transfer object remains unchanged (i.e. doesn't have to be NULL). Acked-by: Brian Paul <[email protected]>
* r300g: fix colormask with non-BGRA formatsMarek Olšák2012-09-141-1/+80
| | | | NOTE: This is a candidate for the stable branches.
* gallium/radeon: Fix r300g tiling breakage.Michel Dänzer2012-05-161-0/+1
| | | | | | Commit 11f056a3f0b87e86267efa8b5ac9d36a343c9dc1 broke the r300g build. Fix it up, and reinstate some code which isn't needed by r600g and radeonsi but is by r300g.
* r300g: use u_default_transfer_inline_writeMarek Olšák2012-04-291-1/+1
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* u_vbuf: remove u_vbuf_resourceMarek Olšák2012-04-241-8/+8
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* r300g: don't use pipe_screen::winsysMarek Olšák2012-02-171-2/+2
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* r300g: always fail to create a multisample resourceMarek Olšák2012-02-121-0/+3
| | | | Just to be safe.
* r600g: add support for common surface allocator for tiling v13Jerome Glisse2012-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <[email protected]>
* r300g: inline r300_resource_set_propertiesMarek Olšák2012-01-011-16/+1
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* r300g: rework resource_copy_region, not changing pipe_resourceMarek Olšák2012-01-011-12/+29
| | | | | | | | | | | | | Changing pipe_resource was wrong, because it can be used by other contexts at the same time. This fixes the last possible race condition in r300g that I know of. This also fixes blitting NPOT compressed textures. Random pixels sometimes appeared at the right-hand edge of the texture. Finally, this removes r300_texture_desc::stride_in_pixels. It makes little sense with sampler views and surfaces being able to override width0, height0, and the format entirely.
* winsys/radeon: move managing GEM domains back to driversMarek Olšák2011-12-241-1/+9
| | | | | | | | This partially reverts commit 363ff844753c46ac9c13866627e096b091ea81f8. It caused severe performance drops in Nexuiz. Reported by Phoronix. Tested by me on r300g and by IRC people on r600g.
* r300g: integer and fixed-point 16.16 textures are not supportedMarek Olšák2011-12-121-0/+11
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* r300g: don't return NULL in resource_from_handle if the resource is too smallMarek Olšák2011-10-201-15/+5
| | | | | | | | | The DDX may allocate a buffer with a too small size. Instead of failing, let's pretend everything's alright. Such bugs should be fixed in the DDX, of course. NOTE: This is a candidate for the stable branches.
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-3/+3
| | | | | | | | | | these are never USCALED, always UINT in reality. taken from some work by Christoph Bumiller v2: fixup formatting of table + tabs Signed-off-by: Dave Airlie <[email protected]>
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-081-3/+1
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* winsys/radeon: move GEM domains out of the drivers into winsysMarek Olšák2011-09-301-9/+1
| | | | | | | | | | | | | | | The drivers don't need to care about the domains. All they need to set are the bind and usage flags. This simplifies the winsys too. This also fixes on r600g: - fbo-depth-GL_DEPTH_COMPONENT32F-copypixels - fbo-depth-GL_DEPTH_COMPONENT16-copypixels - fbo-depth-GL_DEPTH_COMPONENT24-copypixels - fbo-depth-GL_DEPTH_COMPONENT32-copypixels - fbo-depth-GL_DEPTH24_STENCIL8-copypixels I can't explain it. Reviewed-by: Alex Deucher <[email protected]>
* winsys/radeon: remove a redundant parameter 'size' from buffer_from_handleMarek Olšák2011-09-301-1/+1
| | | | | | It's part of pb_buffer already. Reviewed-by: Alex Deucher <[email protected]>
* r300g: remove useless variables in some structuresMarek Olšák2011-09-291-10/+6
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* gallium/util: add functions for manipulating swizzlesMarek Olšák2011-08-021-13/+1
| | | | Some of those have been in drivers already.
* winsys/radeon: remove usage parameter from buffer_createMarek Olšák2011-07-251-1/+1
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* r300g: drop support for ARGB, ABGR, XRGB, XBGR render targetsMarek Olšák2011-06-251-21/+0
| | | | | | | | Blending and maybe even alpha-test don't work with those formats. Only supporting RGBA, BGRA, RGBX, BGRX. NOTE: This is a candidate for the 7.10 and 7.11 branches.
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-24/+24
| | | | | Renaming a few files, types, and functions. Also make the winsys independent of r300g.
* r300g: enable A/L/LA/I float render targetsMarek Olšák2011-04-151-14/+14
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* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-081-5/+35
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* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-051-16/+29
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* r300g: add support for all render targets with one and two channelsMarek Olšák2011-03-291-30/+130
| | | | | | | | | | | | | | | The hardware should be set according to this table: FORMAT -> R300 COLORFORMAT ------------------------- X16 -> UV88 X16Y16 -> ARGB8888 X32 -> ARGB8888 X32Y32 -> ARGB16161616 US_OUT_FMT must contain the real format. I wasn't able to make B3G3R2 and L4A4 work, but those aren't important.
* r300g: finish up signed normalized textures and render targetsMarek Olšák2011-03-291-16/+18
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* gallium: kill is_resource_referencedMarek Olšák2011-03-111-1/+0
| | | | Only st/xorg used it and even incorrectly with regards to pipelined transfers.
* r300g: add LATC supportMarek Olšák2011-03-081-2/+12
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* r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák2011-03-021-2/+1
| | | | Running any older kernel is not recommended anyway.
* r300g: fix RGTC2_SNORMMarek Olšák2011-03-011-1/+1
| | | | ATI engineers have probably chosen those sign bits by a dice roll.
* r300g: reorder parts of translate_texformatMarek Olšák2011-03-011-14/+14
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* r300g: fix RGTC1_UNORM and RGTC2_UNORMMarek Olšák2011-03-011-8/+11
| | | | Signs don't work the way I'd like...
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-6/+2
| | | | | | | I removed the HiZ memory management, because the HiZ RAM is too small and I also did it in hope that HiZ will be enabled more often. This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.