diff options
author | Marek Olšák <[email protected]> | 2013-02-01 00:32:55 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-02-01 15:16:35 +0100 |
commit | a06f03d795153ce060d99aafb61d10c27a47efc1 (patch) | |
tree | f29418f5c331c330bf2ec880964f7fa8786a7709 /src/gallium/drivers/r300/r300_texture.c | |
parent | 3b888f534cd42065b01ede8b9c646a2be0015509 (diff) |
r300g: always put MSAA resources in VRAM
This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).
Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.
NOTE: This is a candidate for the 9.1 branch.
Diffstat (limited to 'src/gallium/drivers/r300/r300_texture.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_texture.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c index 6816fd01ab3..327dbac700b 100644 --- a/src/gallium/drivers/r300/r300_texture.c +++ b/src/gallium/drivers/r300/r300_texture.c @@ -978,9 +978,9 @@ r300_texture_create_object(struct r300_screen *rscreen, tex->tex.microtile = microtile; tex->tex.macrotile[0] = macrotile; tex->tex.stride_in_bytes_override = stride_in_bytes_override; - tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? - RADEON_DOMAIN_GTT : - RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT; + tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? RADEON_DOMAIN_GTT : + base->nr_samples > 1 ? RADEON_DOMAIN_VRAM : + RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT; tex->buf = buffer; r300_texture_desc_init(rscreen, tex, base); |