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path: root/src/gallium/drivers/r300/r300_texture.c
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* r300g: integer and fixed-point 16.16 textures are not supportedMarek Olšák2011-12-121-0/+11
* r300g: don't return NULL in resource_from_handle if the resource is too smallMarek Olšák2011-10-201-15/+5
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-3/+3
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-081-3/+1
* winsys/radeon: move GEM domains out of the drivers into winsysMarek Olšák2011-09-301-9/+1
* winsys/radeon: remove a redundant parameter 'size' from buffer_from_handleMarek Olšák2011-09-301-1/+1
* r300g: remove useless variables in some structuresMarek Olšák2011-09-291-10/+6
* gallium/util: add functions for manipulating swizzlesMarek Olšák2011-08-021-13/+1
* winsys/radeon: remove usage parameter from buffer_createMarek Olšák2011-07-251-1/+1
* r300g: drop support for ARGB, ABGR, XRGB, XBGR render targetsMarek Olšák2011-06-251-21/+0
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-24/+24
* r300g: enable A/L/LA/I float render targetsMarek Olšák2011-04-151-14/+14
* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-081-5/+35
* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-051-16/+29
* r300g: add support for all render targets with one and two channelsMarek Olšák2011-03-291-30/+130
* r300g: finish up signed normalized textures and render targetsMarek Olšák2011-03-291-16/+18
* gallium: kill is_resource_referencedMarek Olšák2011-03-111-1/+0
* r300g: add LATC supportMarek Olšák2011-03-081-2/+12
* r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák2011-03-021-2/+1
* r300g: fix RGTC2_SNORMMarek Olšák2011-03-011-1/+1
* r300g: reorder parts of translate_texformatMarek Olšák2011-03-011-14/+14
* r300g: fix RGTC1_UNORM and RGTC2_UNORMMarek Olšák2011-03-011-8/+11
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-6/+2
* r300g: force swizzles for RGTCDave Airlie2011-02-281-0/+5
* r300g: explicit sign bits on RGTC texturesDave Airlie2011-02-251-2/+4
* r300g: fix a race between CS and SET_TILING ioctlsMarek Olšák2011-02-161-1/+1
* r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák2011-02-111-10/+9
* r300g: add a way to change texture properties arbitrarilyMarek Olšák2011-02-101-22/+35
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-57/+44
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-11/+11
* r300g: use format from pipe_surface instead of pipe_resourceMarek Olšák2011-02-101-22/+14
* Revert "r300g: support sRGB colorbuffers"Marek Olšák2011-02-101-20/+0
* r300g: Make the buffer and texture vbtls static const.Henri Verbeet2011-02-031-1/+1
* r300g: rename flag squaretiling -> drm_2_1_0Marek Olšák2011-01-271-1/+1
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-2/+0
* r300g: support sRGB colorbuffersMarek Olšák2011-01-231-0/+44
* r300g: add support for B2G3R3 texturingMarek Olšák2010-12-231-0/+5
* r300g: fix precision issues with B10G10R10A2Marek Olšák2010-12-221-0/+2
* r300g: fixup rs690 tiling stride alignment calculations.Dave Airlie2010-12-131-1/+1
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-031-1/+4
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-24/+25
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-011-7/+10
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* r300g: add support for formats beginning with X, like X8R8G8B8Marek Olšák2010-09-291-7/+27
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-9/+6
* r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák2010-09-131-1/+3
* Revert "r300g: refuse to create a texture with size 0"Marek Olšák2010-09-041-12/+0
* r300g: fix blitting between 2D NPOT mipmapsMarek Olšák2010-08-281-18/+25
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-2/+4