index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
r300
/
r300_state.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
1
-6
/
+1
*
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
1
-3
/
+1
*
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
1
-1
/
+1
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
1
-1
/
+3
*
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-07
1
-2
/
+1
*
r300g: fix fb_state atom size
Marek Olšák
2010-08-05
1
-2
/
+6
*
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-05
1
-15
/
+56
*
r300g: handle polygon offset correctly
Marek Olšák
2010-08-03
1
-5
/
+5
*
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-08-02
1
-1
/
+1
*
r300g/swtcl: fix crash in ETQW and minor fixups
Marek Olšák
2010-07-29
1
-10
/
+0
*
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-29
1
-0
/
+18
*
r300g: implement D24X8 texture sampling for r3xx-r4xx
Marek Olšák
2010-07-25
1
-2
/
+4
*
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
1
-1
/
+1
*
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
1
-6
/
+9
*
r300g: implement depth clamp
Marek Olšák
2010-07-21
1
-1
/
+2
*
r300g: cleanup clip state emission
Marek Olšák
2010-07-21
1
-6
/
+10
*
r300g: do not make copies of constant buffers, emit them directly
Marek Olšák
2010-07-16
1
-17
/
+3
*
r300g: rebuild winsys and command submission to support multiple contexts
Marek Olšák
2010-07-16
1
-4
/
+4
*
r300g: implement fast color clear
Marek Olšák
2010-07-12
1
-1
/
+3
*
r300g: fix texturing with negative lod bias
Marek Olšák
2010-07-09
1
-1
/
+1
*
r300g: add a function for marking framebuffer atoms as dirty
Marek Olšák
2010-07-08
1
-10
/
+25
*
r300g: fix warnings
Marek Olšák
2010-07-03
1
-2
/
+5
*
r300g: move one flush from winsys to the context
Marek Olšák
2010-06-30
1
-19
/
+29
*
util: reference surfaces and sampler views in blitter when saving them
Marek Olšák
2010-06-29
1
-19
/
+2
*
r300g: fix a compile error on non-debug builds
Marek Olšák
2010-06-27
1
-1
/
+1
*
r300g: separate the hyperz state and pipelined FB regs out of the FB state
Marek Olšák
2010-06-27
1
-3
/
+4
*
r300g: reference surfaces in set_framebuffer_state
Marek Olšák
2010-06-27
1
-1
/
+19
*
r300g: turn rasterizer state into a command buffer
Marek Olšák
2010-06-27
1
-33
/
+101
*
r300g: move emission of the MSPOS regs into the framebuffer state
Marek Olšák
2010-06-27
1
-8
/
+3
*
r300g: introduce VAP invariant state
Marek Olšák
2010-06-26
1
-2
/
+1
*
r300g: move AA registers into the new AA state
Marek Olšák
2010-06-24
1
-1
/
+27
*
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-24
1
-1
/
+2
*
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-24
1
-3
/
+5
*
glhd: Grab framebuffer state checks from r300g.
Corbin Simpson
2010-06-22
1
-6
/
+0
*
r300g: optimize the immediate mode emission path a bit
Marek Olšák
2010-06-22
1
-1
/
+3
*
r300g: fix assigning the texture cache region for 1 texture
Marek Olšák
2010-06-20
1
-1
/
+4
*
r300g: manually assign texture cache regions
Marek Olšák
2010-06-20
1
-1
/
+33
*
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-19
1
-1
/
+1
*
r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering
Marek Olšák
2010-06-19
1
-3
/
+27
*
r300g: improve the ZTOP condition
Marek Olšák
2010-06-19
1
-0
/
+2
*
r300g: fix up the CS size of the rasterizer state
Marek Olšák
2010-06-19
1
-2
/
+2
*
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
1
-1
/
+1
*
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
1
-1
/
+2
*
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-16
1
-1
/
+6
*
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
1
-3
/
+13
*
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
1
-2
/
+2
*
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
1
-0
/
+39
*
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
1
-4
/
+13
*
r300g: turn blend color into a CB
Marek Olšák
2010-06-13
1
-11
/
+17
*
r300g: turn blend state into a CB
Marek Olšák
2010-06-13
1
-18
/
+45
[next]