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path: root/src/gallium/drivers/r300/r300_reg.h
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* r300/compiler: Add support for the output modifier (OMOD)Tom Stellard2011-09-161-23/+26
* r300g: copy the compiler from r300cMarek Olšák2011-07-261-1/+20
* r300g: initialize some r500 PS3 regsMarek Olšák2011-03-011-0/+4
* r300g: Increase fragment shader limits for r400 cardsTom Stellard2011-01-231-6/+3
* r300g: hyperz fixing typo.Dave Airlie2010-12-241-2/+2
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-051-1/+2
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-011-1/+1
* r300g: fix blitting between 2D NPOT mipmapsMarek Olšák2010-08-281-0/+1
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-101-0/+21
* r300g: implement hyper-z support. (v4)Dave Airlie2010-08-051-0/+1
* r300g: minor fixupsMarek Olšák2010-07-081-1/+1
* r300g: Fix typo in r300_reg.hTom Stellard2010-07-031-2/+2
* r300g: add "has HiZ" flag, add ZMask regsMarek Olšák2010-06-241-0/+18
* r300g: manually assign texture cache regionsMarek Olšák2010-06-201-0/+34
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-131-1/+10
* r300g: fix 24-bit depth texturingMarek Olšák2010-06-071-0/+1
* r300g: force prefetch for non-indexed verticesMarek Olšák2010-04-261-1/+1
* r300g: support some exotic sampler formatsMarek Olšák2010-04-111-1/+1
* r300g: add r4xx fragment shader registersMarek Olšák2010-04-041-1/+47
* r300g: add RGTC texture supportMarek Olšák2010-04-011-0/+20
* r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák2010-03-131-0/+4
* Grammar and spelling fixesJeff Smith2010-03-121-2/+2
* r3OOg: support rendering of more than 65535 vertices per draw call (almost)Marek Olšák2010-02-221-0/+3
* r300: add half_float_vertex supportMarek Olšák2010-02-141-0/+3
* r300g: add emission of texture tiling bitsMarek Olšák2010-01-121-5/+11
* r300g: optimize blending by conditionally disabling reads from the colorbufferMarek Olšák2010-01-061-0/+2
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-041-8/+8
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| * r300g: Remove comma at end of enumerator list.Vinson Lee2010-01-031-8/+8
* | r300g: set the number of colorbuffers in RB3D_CCTLMarek Olšák2009-12-151-0/+1
* | r300g: clean up r300_emit_aosMarek Olšák2009-12-091-0/+5
* | r300g: add R300 prefix in reg definitionsMarek Olšák2009-12-011-41/+41
* | r300g: fix typo in r300_reg.h to prevent the RS unit from doing random thingsMarek Olšák2009-11-201-1/+1
* | r300g: add texture lod clampingMarek Olšák2009-11-201-2/+3
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* r300, r300g: Add missing registers.Corbin Simpson2009-11-111-3/+5
* r300g: remove unnecessary assertionsMarek Olšák2009-10-311-2/+2
* r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák2009-10-281-0/+2
* r300g: Cleanup PSC setup math a bit and stop using Draw formats.Corbin Simpson2009-10-221-0/+21
* r300g: fixup arb occulsion query support.Dave Airlie2009-10-141-4/+11
* r300g: add tx depth support in register.Dave Airlie2009-09-261-0/+1
* r300g: Massively cleanup OQ.Corbin Simpson2009-08-181-0/+4
* r300-gallium: Mipmap setup.Corbin Simpson2009-07-081-0/+1
* r300g: YCbCr and sRGB textures.Corbin Simpson2009-06-271-1/+2
* r300g: EXT_provoking_vertex.Corbin Simpson2009-06-261-4/+2
* r300g: Use real texture formats.Corbin Simpson2009-06-261-24/+20
* r300-gallium: Improve vs emit.Corbin Simpson2009-06-051-0/+2
* r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson2009-05-201-0/+1
* r300-gallium: Moar vert shader emit.Corbin Simpson2009-03-311-0/+6
* r300-gallium: Add some surface_copy.Corbin Simpson2009-03-271-0/+3
* r300-gallium: A bit more invariant state.Corbin Simpson2009-03-201-4/+13
* r300-gallium: Fixup registers for viewport state.Corbin Simpson2009-03-181-11/+19