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src
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gallium
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drivers
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r300
/
r300_reg.h
Commit message (
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Author
Age
Files
Lines
*
Fix a few typos
Zoë Blade
2015-04-27
1
-1
/
+1
*
r300g: small code cleanup (v2)
David Heidelberg
2015-02-06
1
-20
/
+2
*
r300/compiler: add support for saturate output modifier in r500 vertex shaders
Marek Olšák
2013-02-06
1
-2
/
+4
*
r300g: implement MSAA compression and fast MSAA color clear
Marek Olšák
2013-01-15
1
-1
/
+17
*
r300/compiler: Implement the texture semaphore
Tom Stellard
2011-10-14
1
-2
/
+4
*
r300/compiler: Add support for the output modifier (OMOD)
Tom Stellard
2011-09-16
1
-23
/
+26
*
r300g: copy the compiler from r300c
Marek Olšák
2011-07-26
1
-1
/
+20
*
r300g: initialize some r500 PS3 regs
Marek Olšák
2011-03-01
1
-0
/
+4
*
r300g: Increase fragment shader limits for r400 cards
Tom Stellard
2011-01-23
1
-6
/
+3
*
r300g: hyperz fixing typo.
Dave Airlie
2010-12-24
1
-2
/
+2
*
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
1
-1
/
+2
*
r300g: fix texture swizzling with compressed textures on r400-r500
Marek Olšák
2010-12-01
1
-1
/
+1
*
r300g: fix blitting between 2D NPOT mipmaps
Marek Olšák
2010-08-28
1
-0
/
+1
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
1
-0
/
+21
*
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-05
1
-0
/
+1
*
r300g: minor fixups
Marek Olšák
2010-07-08
1
-1
/
+1
*
r300g: Fix typo in r300_reg.h
Tom Stellard
2010-07-03
1
-2
/
+2
*
r300g: add "has HiZ" flag, add ZMask regs
Marek Olšák
2010-06-24
1
-0
/
+18
*
r300g: manually assign texture cache regions
Marek Olšák
2010-06-20
1
-0
/
+34
*
r300g: reorder CS macros and document them a little
Marek Olšák
2010-06-13
1
-1
/
+10
*
r300g: fix 24-bit depth texturing
Marek Olšák
2010-06-07
1
-0
/
+1
*
r300g: force prefetch for non-indexed vertices
Marek Olšák
2010-04-26
1
-1
/
+1
*
r300g: support some exotic sampler formats
Marek Olšák
2010-04-11
1
-1
/
+1
*
r300g: add r4xx fragment shader registers
Marek Olšák
2010-04-04
1
-1
/
+47
*
r300g: add RGTC texture support
Marek Olšák
2010-04-01
1
-0
/
+20
*
r300g: add high quality anisotropic filtering for R5xx (disabled by default)
Marek Olšák
2010-03-13
1
-0
/
+4
*
Grammar and spelling fixes
Jeff Smith
2010-03-12
1
-2
/
+2
*
r3OOg: support rendering of more than 65535 vertices per draw call (almost)
Marek Olšák
2010-02-22
1
-0
/
+3
*
r300: add half_float_vertex support
Marek Olšák
2010-02-14
1
-0
/
+3
*
r300g: add emission of texture tiling bits
Marek Olšák
2010-01-12
1
-5
/
+11
*
r300g: optimize blending by conditionally disabling reads from the colorbuffer
Marek Olšák
2010-01-06
1
-0
/
+2
*
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-04
1
-8
/
+8
|
\
|
*
r300g: Remove comma at end of enumerator list.
Vinson Lee
2010-01-03
1
-8
/
+8
*
|
r300g: set the number of colorbuffers in RB3D_CCTL
Marek Olšák
2009-12-15
1
-0
/
+1
*
|
r300g: clean up r300_emit_aos
Marek Olšák
2009-12-09
1
-0
/
+5
*
|
r300g: add R300 prefix in reg definitions
Marek Olšák
2009-12-01
1
-41
/
+41
*
|
r300g: fix typo in r300_reg.h to prevent the RS unit from doing random things
Marek Olšák
2009-11-20
1
-1
/
+1
*
|
r300g: add texture lod clamping
Marek Olšák
2009-11-20
1
-2
/
+3
|
/
*
r300, r300g: Add missing registers.
Corbin Simpson
2009-11-11
1
-3
/
+5
*
r300g: remove unnecessary assertions
Marek Olšák
2009-10-31
1
-2
/
+2
*
r300g: fix emitting the stencil-ref and alpha-ref values
Marek Olšák
2009-10-28
1
-0
/
+2
*
r300g: Cleanup PSC setup math a bit and stop using Draw formats.
Corbin Simpson
2009-10-22
1
-0
/
+21
*
r300g: fixup arb occulsion query support.
Dave Airlie
2009-10-14
1
-4
/
+11
*
r300g: add tx depth support in register.
Dave Airlie
2009-09-26
1
-0
/
+1
*
r300g: Massively cleanup OQ.
Corbin Simpson
2009-08-18
1
-0
/
+4
*
r300-gallium: Mipmap setup.
Corbin Simpson
2009-07-08
1
-0
/
+1
*
r300g: YCbCr and sRGB textures.
Corbin Simpson
2009-06-27
1
-1
/
+2
*
r300g: EXT_provoking_vertex.
Corbin Simpson
2009-06-26
1
-4
/
+2
*
r300g: Use real texture formats.
Corbin Simpson
2009-06-26
1
-24
/
+20
*
r300-gallium: Improve vs emit.
Corbin Simpson
2009-06-05
1
-0
/
+2
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