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path: root/src/gallium/drivers/r300/r300_emit.c
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* winsys/radeon: fix space checkingMarek Olšák2011-08-051-2/+1
* winsys/radeon: simplify how value queries workMarek Olšák2011-07-251-5/+6
* r300g: set squared microtiling for the dummy zbufferMarek Olšák2011-05-311-1/+1
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-291-0/+13
* r300g: dynamically ask for and release Hyper-Z accessMarek Olšák2011-05-151-2/+1
* r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák2011-04-181-2/+2
* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-081-0/+6
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-051-3/+2
* r300g: fix alpha-test with no colorbufferMarek Olšák2011-03-241-0/+5
* r300g: clamp after blending for fixed-point formats onlyMarek Olšák2011-03-141-1/+4
* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-081-1/+1
* r300g: implement instanced arraysMarek Olšák2011-03-051-23/+77
* r300g: implement FP16 alpha testMarek Olšák2011-03-041-2/+8
* r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák2011-03-021-31/+30
* r300g: set the correct HiZ clear valueMarek Olšák2011-03-011-1/+1
* r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák2011-03-011-4/+1
* r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák2011-03-011-54/+12
* r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák2011-02-181-1/+1
* r300g: do not track whether occlusion queries have been flushedMarek Olšák2011-02-141-1/+0
* r300g: Remove redundant initialization.Vinson Lee2011-02-141-1/+1
* r300g: Move declaration before code.Vinson Lee2011-02-141-3/+4
* r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák2011-02-141-61/+20
* r300g: remove the relocation after AARESOLVE_PITCHMarek Olšák2011-02-141-2/+0
* r300g: consolidate buffers and textures to r300_resourceMarek Olšák2011-02-101-31/+31
* r300g: simplify WRITE_RELOC API and cleanupMarek Olšák2011-02-101-43/+41
* r300g: use the new vertex buffer managerMarek Olšák2011-02-071-9/+9
* r300g: rework vertex format fallbackMarek Olšák2011-01-301-4/+4
* r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák2011-01-281-29/+1
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-271-47/+41
* r300g: rework command submission and resource space checkingMarek Olšák2011-01-081-61/+68
* r300g: derive user buffer sizes at draw timeMarek Olšák2011-01-071-9/+7
* r300g: fix corruption when nr_cbufs==0 and multiwrites enabledMarek Olšák2011-01-061-1/+2
* r300g: rename aos to vertex arraysMarek Olšák2010-12-281-18/+18
* r300g: add support for color0 writes to all bound color buffers.Dave Airlie2010-12-241-6/+16
* r300g: Remove unnecessary headers.Vinson Lee2010-12-221-1/+0
* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-071-6/+2
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-071-14/+59
* r300g: optimize looping over atomsMarek Olšák2010-12-051-6/+5
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-051-36/+35
* r300g: add capability bit index_bias_supportedMarek Olšák2010-12-031-1/+1
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-031-18/+18
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-7/+7
* r300g: Avoid returning values in a static array, fixing a potential raceMathias Fröhlich2010-11-221-11/+21
* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-101-2/+2
* r300g: add support for 3D NPOT textures without mipmappingMarek Olšák2010-09-281-4/+12
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-261-1/+3
* r300g: fix SWTCLMarek Olšák2010-09-131-1/+1
* r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák2010-09-131-0/+4
* r300g: skip rendering if CS space validation failsMarek Olšák2010-09-131-13/+6
* r300g: set the correct value in PVS_NUM_CNTLRSMarek Olšák2010-08-281-1/+1