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src
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gallium
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drivers
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r300
/
r300_context.h
Commit message (
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Author
Age
Files
Lines
*
r300g: clear can be killed by render condition
Marek Olšák
2011-05-29
1
-0
/
+2
*
r300g: dynamically ask for and release Hyper-Z access
Marek Olšák
2011-05-15
1
-12
/
+15
*
r300g: remove redundant state variable hyperz_locked
Marek Olšák
2011-05-09
1
-2
/
+0
*
r300g/winsys: rename r300->radeon and do a little cleanup
Marek Olšák
2011-04-18
1
-14
/
+14
*
r300g: fix texturing with sizes > 2048 on r500
Marek Olšák
2011-04-08
1
-1
/
+2
*
r300g: postpone fragment shader state validation until draw_vbo
Marek Olšák
2011-04-05
1
-0
/
+11
*
r300g: enable clamping controls
Marek Olšák
2011-03-29
1
-0
/
+2
*
r300g: clamp after blending for fixed-point formats only
Marek Olšák
2011-03-14
1
-1
/
+2
*
r300g: implement fragment color clamping in the shader
Marek Olšák
2011-03-12
1
-0
/
+2
*
r300g: decide whether a flush should be asynchronous when calling it
Marek Olšák
2011-03-08
1
-2
/
+5
*
r300g: implement instanced arrays
Marek Olšák
2011-03-05
1
-0
/
+2
*
r300g: preliminary implementation of clamping controls
Marek Olšák
2011-03-04
1
-2
/
+2
*
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
1
-1
/
+16
*
r300g: implement blending for some of non-RGBA8 formats
Marek Olšák
2011-03-04
1
-0
/
+1
*
r300g: initialize some r500 PS3 regs
Marek Olšák
2011-03-01
1
-2
/
+2
*
r300g: set the correct HiZ clear value
Marek Olšák
2011-03-01
1
-0
/
+2
*
r300g: disable HiZ permanently if the the depth function is inverted
Marek Olšák
2011-03-01
1
-1
/
+17
*
r300g: fix HiZ memory size computation and deciding when to use HiZ
Marek Olšák
2011-03-01
1
-11
/
+15
*
r300g: initialize SC_SCREENDOOR
Marek Olšák
2011-02-28
1
-1
/
+1
*
r300g: remove tracking whether vertex buffers need to be validated
Marek Olšák
2011-02-18
1
-7
/
+0
*
r300g: implement fences using dummy relocations
Marek Olšák
2011-02-15
1
-17
/
+0
*
r300g: do not track whether occlusion queries have been flushed
Marek Olšák
2011-02-14
1
-2
/
+0
*
r300g: emit 3D_LOAD_VBPNTR only when necessary
Marek Olšák
2011-02-14
1
-2
/
+3
*
r300g: import the last bits of libdrm and cleanup the whole thing
Marek Olšák
2011-02-11
1
-6
/
+7
*
r300g: add a way to change texture properties arbitrarily
Marek Olšák
2011-02-10
1
-0
/
+4
*
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
1
-12
/
+14
*
r300g: simplify WRITE_RELOC API and cleanup
Marek Olšák
2011-02-10
1
-6
/
+6
*
r300g: use format from pipe_surface instead of pipe_resource
Marek Olšák
2011-02-10
1
-7
/
+0
*
r300g: use the same upload buffer for vertices and indices
Marek Olšák
2011-02-08
1
-3
/
+0
*
r300g: use the new vertex buffer manager
Marek Olšák
2011-02-07
1
-39
/
+6
*
r300g: rework vertex format fallback
Marek Olšák
2011-01-30
1
-1
/
+3
*
r300g: fix and re-enable 8x8 zbuffer compression mode
Marek Olšák
2011-01-28
1
-0
/
+5
*
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-27
1
-10
/
+15
*
Revert "r300g/swtcl: re-enable LLVM"
Jakob Bornecrantz
2011-01-24
1
-1
/
+0
*
r300g: fix crash when flushing ZMASK
Marek Olšák
2011-01-09
1
-19
/
+19
*
r300g: derive user buffer sizes at draw time
Marek Olšák
2011-01-07
1
-5
/
+6
*
r300g: skip buffer validation of upload buffers when appropriate
Marek Olšák
2011-01-06
1
-0
/
+3
*
r300g: rename aos to vertex arrays
Marek Olšák
2010-12-28
1
-2
/
+2
*
r300g/swtcl: re-enable LLVM
Marek Olšák
2010-12-24
1
-0
/
+1
*
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-24
1
-1
/
+2
*
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
1
-0
/
+4
*
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-07
1
-0
/
+4
*
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
1
-40
/
+61
*
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-05
1
-0
/
+5
*
r300g: add capability bit index_bias_supported
Marek Olšák
2010-12-03
1
-1
/
+0
*
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-03
1
-0
/
+3
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-2
/
+2
*
util: rename u_mempool -> u_slab
Marek Olšák
2010-11-30
1
-1
/
+1
*
r300g: fix rendering with no vertex elements
Marek Olšák
2010-11-20
1
-0
/
+4
*
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
1
-0
/
+7
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