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path: root/src/gallium/drivers/panfrost
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* pan/midgard: Use dummy tag for empty shadersAlyssa Rosenzweig2020-02-161-2/+2
* panfrost: Allocate RAM backing of shared memoryAlyssa Rosenzweig2020-02-165-2/+43
* panfrost: Rename bifrost_framebuffer->mali_framebufferAlyssa Rosenzweig2020-02-162-19/+19
* panfrost: Unify bifrost_scratchpad with mali_shared_memoryAlyssa Rosenzweig2020-02-162-3/+6
* panfrost: Identify mali_shared_memory structureAlyssa Rosenzweig2020-02-163-18/+14
* panfrost: Ensure compute shader_meta is zeroedAlyssa Rosenzweig2020-02-161-1/+2
* panfrost: Simplify swizzle translationAlyssa Rosenzweig2020-02-141-32/+5
* panfrost: Inline panfrost_get_default_swizzleIcecream952020-02-145-20/+23
* panfrost: Set the MALI_WRITES_{Z,S} flags when neededBoris Brezillon2020-02-054-1/+17
* panfrost: Add the MALI_WRITES_{Z,S} flagsBoris Brezillon2020-02-052-7/+7
* panfrost: Z24 variants should be sampled as R32UIBoris Brezillon2020-02-051-1/+9
* panfrost: Use size0 when calculating the offset to a depth levelAlyssa Rosenzweig2020-02-042-7/+12
* panfrost: Only clamp the LOD to disable mipmapping when neededTomeu Vizoso2020-02-041-6/+7
* panfrost: Fix the damage box clamping logicBoris Brezillon2020-02-031-0/+2
* panfrost: Fix non-debug buildsIcecream952020-02-021-0/+1
* panfrost: Use DBG macro to avoid noise in the consoleTomeu Vizoso2020-01-316-11/+10
* panfrost: Add more info to some assertionsTomeu Vizoso2020-01-311-2/+4
* panfrost: Don't copy uniforms when the size is zeroIcecream952020-01-271-1/+1
* panfrost: Fix 32-bit warning for `indices`Alyssa Rosenzweig2020-01-241-1/+1
* pan/decode: Rotate trace filesIcecream952020-01-231-0/+4
* panfrost: Drop mysterious zero=0xFFFF fieldAlyssa Rosenzweig2020-01-231-13/+0
* panfrost: Fix crash in compute variant allocationAlyssa Rosenzweig2020-01-221-1/+2
* panfrost: Add ASTC texture formatsIcecream952020-01-214-1/+28
* panfrost: Add ETC1/ETC2 texture formatsIcecream952020-01-213-4/+34
* panfrost: Rework linear<--->tiled conversionsAlyssa Rosenzweig2020-01-211-3/+5
* panfrost,lima: De-Galliumize tiling routinesAlyssa Rosenzweig2020-01-211-2/+3
* panfrost: Dynamically allocate shader variantsIcecream952020-01-182-3/+23
* panfrost: Expose some functionality with dEQP flagAlyssa Rosenzweig2020-01-181-3/+3
* panfrost: Compact the bo_access readers arrayIcecream952020-01-181-4/+9
* android: Fix whitespace issueRobert Foss2020-01-151-1/+1
* panfrost: Fix linear depth texturesAlyssa Rosenzweig2020-01-144-20/+26
* panfrost: Fix headers and gpu_headers memory leakDaniel Ogorchock2020-01-131-0/+3
* panfrost: Fix panfrost_bo_access memory leakDaniel Ogorchock2020-01-131-1/+3
* panfrost: Add negative lod bias supportIcecream952020-01-101-3/+3
* panfrost: Adjust for mismatch between hardware/Gallium in arrays/cubeAlyssa Rosenzweig2020-01-071-11/+33
* panfrost: Respect constant buffer_offsetAlyssa Rosenzweig2020-01-071-2/+4
* panfrost: Handle PIPE_FORMAT_R10G10B10A2_USCALEDAlyssa Rosenzweig2020-01-061-0/+2
* panfrost: Report MSAA 4x supported for dEQPAlyssa Rosenzweig2020-01-061-1/+10
* panfrost: Cleanup tiling selection logicAlyssa Rosenzweig2020-01-061-13/+14
* panfrost: Implement sRGB blend shadersAlyssa Rosenzweig2020-01-062-8/+16
* panfrost: Support rendering to non-zero Z/S layersAlyssa Rosenzweig2020-01-061-5/+5
* panfrost: Texture from Z32F_S8 as R32FAlyssa Rosenzweig2020-01-061-0/+4
* panfrost: Pack MRT blend shaders into a single BOAlyssa Rosenzweig2020-01-023-22/+38
* panfrost: Handle RGB16F colour clearAlyssa Rosenzweig2020-01-021-0/+2
* panfrost: Store internal formatTomeu Vizoso2020-01-022-2/+7
* panfrost: Map with size of first layer for 3D texturesTomeu Vizoso2020-01-022-2/+8
* panfrost: Dynamically allocate array of texture pointersTomeu Vizoso2020-01-021-4/+22
* panfrost: Respect glPointSize()Alyssa Rosenzweig2019-12-301-1/+5
* panfrost: Remove MRT indirection in blend shadersAlyssa Rosenzweig2019-12-303-43/+39
* panfrost: Implement integer varyingsAlyssa Rosenzweig2019-12-301-1/+1