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* panfrost: Add rectangle subtraction algorithmAlyssa Rosenzweig2020-07-154-0/+193
* panfrost: Identify zs_samples fieldAlyssa Rosenzweig2020-07-151-2/+2
* panfrost: Include sample count in payload estimatesAlyssa Rosenzweig2020-07-151-0/+2
* panfrost: Expose panfrost_get_blend_shaderAlyssa Rosenzweig2020-07-152-1/+8
* panfrost: Force Z/S writebackAlyssa Rosenzweig2020-07-151-2/+2
* panfrost: Dual source blend supportIcecream952020-07-154-21/+37
* panfrost: Filter compressed texture formatsAlyssa Rosenzweig2020-07-131-0/+8
* panfrost: Remove panfrost_bo_access typeAlyssa Rosenzweig2020-07-133-44/+24
* panfrost: Merge PAN_BO_IMPORTED/PAN_BO_EXPORTEDAlyssa Rosenzweig2020-07-131-1/+1
* panfrost: Fix fence leakAlyssa Rosenzweig2020-07-131-0/+3
* panfrost: Enable framebuffer fetchIcecream952020-07-131-0/+2
* panfrost: Generate shader variants on framebuffer bindAlyssa Rosenzweig2020-07-131-0/+7
* panfrost: Stop keying on rt format when using native loadsIcecream952020-07-131-0/+13
* panfrost: Implement texture_barrierIcecream952020-07-131-0/+8
* pan/mdg: Do the pan_lower_framebuffer pass laterIcecream952020-07-131-2/+4
* panfrost: Add a bitset of render targets read by shadersIcecream952020-07-134-1/+24
* panfrost: Add rt formats to shader stateIcecream952020-07-133-0/+14
* panfrost: Clamp pure int pixelsAlyssa Rosenzweig2020-07-131-4/+10
* panfrost: Fix MALI_READS_TILEBUFFERIcecream952020-07-131-1/+1
* panfrost: Report blend shader work countAlyssa Rosenzweig2020-07-091-0/+1
* panfrost: Move panfrost_translate_texture_typeAlyssa Rosenzweig2020-07-092-26/+27
* panfrost: Move scoreboarding routines to commonAlyssa Rosenzweig2020-07-094-268/+0
* panfrost: Drop batch from scoreboard routinesAlyssa Rosenzweig2020-07-095-34/+37
* panfrost: Pass polygon_list to tiler init functionAlyssa Rosenzweig2020-07-093-6/+7
* panfrost: Factor out scoreboarding stateAlyssa Rosenzweig2020-07-095-55/+89
* panfrost: Move pool routines to common codeAlyssa Rosenzweig2020-07-099-201/+5
* panfrost: Drop Gallium-local pan_bo_create wrapperAlyssa Rosenzweig2020-07-096-32/+11
* panfrost: Move debug flags into the deviceAlyssa Rosenzweig2020-07-096-46/+51
* panfrost: Expose pool-based allocation APIAlyssa Rosenzweig2020-07-098-43/+41
* panfrost: Track the device through the poolAlyssa Rosenzweig2020-07-093-4/+8
* panfrost: Allocate pool BOs against the poolAlyssa Rosenzweig2020-07-091-5/+8
* panfrost: Introduce pan_pool structAlyssa Rosenzweig2020-07-094-31/+74
* gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporariesMarek Olšák2020-07-071-0/+1
* panfrost: Expose MSAA 4xAlyssa Rosenzweig2020-07-071-3/+0
* panfrost: Save sample_mask before blittingAlyssa Rosenzweig2020-07-071-3/+1
* panfrost: Enable MSAA if we render to such a surfaceAlyssa Rosenzweig2020-07-071-0/+11
* panfrost: Set depth/stencil_layer_stride accordinglyAlyssa Rosenzweig2020-07-071-0/+11
* panfrost: Implement alpha-to-coverageAlyssa Rosenzweig2020-07-072-2/+5
* panfrost: Pass sample_mask to the hardwareAlyssa Rosenzweig2020-07-073-1/+9
* panfrost: Identify coverage_maskAlyssa Rosenzweig2020-07-071-1/+1
* panfrost: Don't advertise MSAA 2xAlyssa Rosenzweig2020-07-071-2/+3
* panfrost: Set layer_stride for multisampled renderingAlyssa Rosenzweig2020-07-071-0/+12
* panfrost: Index texture by sampleAlyssa Rosenzweig2020-07-075-7/+9
* panfrost: Allocate space for multisamplingAlyssa Rosenzweig2020-07-071-1/+14
* panfrost: Set depth to sample_count for MSAA 2DAlyssa Rosenzweig2020-07-071-2/+14
* panfrost: Specify stack_shift on SFBDAlyssa Rosenzweig2020-07-021-2/+1
* panfrost: Do fine-grained flushing for occlusion query resultsIcecream952020-06-302-3/+9
* panfrost: Add PAN_MESA_DEBUG=gl3 flagIcecream952020-06-261-5/+21
* panfrost: Only copy resources when they are in a pending batchIcecream952020-06-261-3/+7
* gallium: Add pipe cap for primitive restart with fixed indexNeil Roberts2020-06-221-0/+1