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path: root/src/gallium/drivers/nvfx/nvfx_state_emit.c
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* gallium: remove flags from the flush functionMarek Olšák2011-03-111-1/+1
* nvfx: restore BEGIN_RING usageXavier Chantry2010-12-251-36/+32
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-051-28/+28
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-051-14/+17
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-041-2/+6
* nvfx: consolidate tiny filesLuca Barbieri2010-09-041-0/+93
* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-041-0/+18
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-041-3/+0
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-251-0/+3
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-231-16/+14
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-231-0/+82
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-221-0/+2
* nvfx: Fix SCons build.Vinson Lee2010-08-211-1/+2
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-211-1/+9
* nv30: band-aid viewport issuesLuca Barbieri2010-08-211-3/+5
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-211-1/+2
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-211-18/+33
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-211-14/+67
* Merge branch '7.8'Brian Paul2010-04-191-1/+2
* nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri2010-04-121-79/+77
* nvfx: so->RING_3D: fbLuca Barbieri2010-04-121-3/+1
* nvfx: so->RING_3D: fragprogLuca Barbieri2010-04-121-1/+1
* nvfx: so->RING_3D: fragtexLuca Barbieri2010-04-121-9/+1
* nvfx: so->RING_3D: vboLuca Barbieri2010-04-121-2/+2
* nvfx: stop using flush_notifyLuca Barbieri2010-04-121-2/+14
* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-151-15/+7
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-151-2/+1
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-151-5/+1
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-151-1/+5
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-151-2/+2
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-151-1/+1
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-151-2/+2
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-151-0/+188