index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
nvc0
Commit message (
Expand
)
Author
Age
Files
Lines
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-7
/
+7
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-1
/
+0
*
scons: add CPP_SOURCES for nv50/nvc0
Chia-I Wu
2011-11-06
1
-1
/
+2
*
android: add CPP_SOURCES for nv50/nvc0
Chia-I Wu
2011-11-06
1
-2
/
+2
*
nouveau,nvc0: fix/improve handling of multiple constant buffers
Christoph Bumiller
2011-10-21
4
-31
/
+53
*
nvc0: add support for linear and buffer textures and RTs
Christoph Bumiller
2011-10-21
5
-68
/
+148
*
nvc0: add support for clip distance shader outputs
Christoph Bumiller
2011-10-21
6
-16
/
+88
*
nvc0: handle more query types
Christoph Bumiller
2011-10-21
3
-49
/
+204
*
nvc0: fix location of the PrimitiveID output
Christoph Bumiller
2011-10-21
1
-4
/
+6
*
nvc0: prevent VERTEXID/INSTANCEID from consuming input slots
Christoph Bumiller
2011-10-21
1
-3
/
+15
*
nvc0: fixes for program tessellation parameters
Christoph Bumiller
2011-10-21
1
-17
/
+28
*
nv50,nvc0: reset per-instance state for inactive vertex elements
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nv50,nvc0: reset base element in draw_arrays
Christoph Bumiller
2011-10-21
1
-0
/
+5
*
nvc0: apply first_layer offset to all resources with array_size
Christoph Bumiller
2011-10-21
1
-3
/
+1
*
nvc0: emit state to allow GP to select the RT layer
Christoph Bumiller
2011-10-21
1
-1
/
+4
*
nvc0: validate GP samplers, textures
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nvc0: fix clear_render_target/depth_stencil region
Christoph Bumiller
2011-10-21
1
-19
/
+21
*
nvc0: fix assertion that immediate array buffer fits
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: use RDSV to fetch FrontFacing before lowering
Christoph Bumiller
2011-10-21
1
-13
/
+11
*
nv50/ir: fix textureGrad with offsets and in non-FPs
Christoph Bumiller
2011-10-21
2
-3
/
+11
*
nv50/ir: add wrap mode for shift operations
Christoph Bumiller
2011-10-21
1
-2
/
+2
*
nvc0/ir: fix emission of cvt when register and type size differ
Christoph Bumiller
2011-10-21
1
-2
/
+3
*
nv50/ir: fix argument count for CUBE_ARRAY texture target
Christoph Bumiller
2011-10-21
1
-3
/
+3
*
nvc0/ir: GP emit address must end up in $r0
Christoph Bumiller
2011-10-21
1
-0
/
+4
*
nvc0/ir: TXQ requires different lowering from normal TEX
Christoph Bumiller
2011-10-21
1
-1
/
+10
*
nvc0/ir: handle levelZero modifier in TEX emission
Christoph Bumiller
2011-10-21
1
-1
/
+9
*
nvc0/ir: fix lowering of DIV F32
Christoph Bumiller
2011-10-21
1
-0
/
+1
*
nvc0/ir: fix xy confusion typo in readTessCoord
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50,nvc0: extend formats table for integer formats
Christoph Bumiller
2011-10-15
2
-568
/
+324
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
3
-12
/
+12
*
nv50,nvc0: avoid unnecessary flushes
Marcin Slusarz
2011-10-09
2
-2
/
+2
*
nouveau: fix fence hang
Marcin Slusarz
2011-10-09
1
-2
/
+6
*
gallium: add PIPE_CAP_TEXTURE_BARRIER
Marek Olšák
2011-09-30
1
-0
/
+1
*
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
2011-09-30
1
-0
/
+1
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-3
/
+2
*
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
Marek Olšák
2011-09-30
1
-1
/
+0
*
nv50,nvc0: support polygon offset clamp state
Christoph Bumiller
2011-09-28
3
-1
/
+5
*
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2011-09-18
2
-11
/
+13
*
nouveau: Fix typos of ParseSourceList in SConscript files.
Vinson Lee
2011-09-16
1
-1
/
+1
*
nvc0: implement resource_resolve
Christoph Bumiller
2011-09-14
4
-5
/
+532
*
nv50/ir: add missing license headers
Christoph Bumiller
2011-09-14
4
-0
/
+84
*
nvc0: emit tessellation mode and patch size in TCP/TEP validation
Christoph Bumiller
2011-09-14
1
-1
/
+12
*
nv50,nvc0: handle PIPE_CAP_MIN/MAX_TEXEL_OFFSET
Christoph Bumiller
2011-09-14
1
-0
/
+4
*
nvc0: remove old shader backend files
Christoph Bumiller
2011-09-14
7
-7270
/
+0
*
nvc0: hook up to new shader code generator
Christoph Bumiller
2011-09-14
8
-612
/
+494
*
nv50/ir: import new shader backend code
Christoph Bumiller
2011-09-14
6
-1
/
+3039
*
nvc0: prevent interruption of m2mf push
Christoph Bumiller
2011-09-14
1
-20
/
+18
*
nouveau: make data argument of nouveau_context::push_data const
Christoph Bumiller
2011-09-14
2
-3
/
+3
*
nv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM formats
Marcin Slusarz
2011-09-13
1
-0
/
+8
*
gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
Marek Olšák
2011-09-10
1
-2
/
+2
[next]