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path: root/src/gallium/drivers/nvc0/nvc0_state_validate.c
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* nvc0: don't upload UCPs if the shader doesn't use themChristoph Bumiller2012-05-291-1/+1
* nvc0: don't set NEW_IDXBUF in nvc0_switch_pipe_context if none is boundChristoph Bumiller2012-05-221-0/+2
* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-171-53/+36
* nvc0: add initial support for nve4+ (Kepler) chipsetsChristoph Bumiller2012-04-151-15/+23
* nvc0: track texture dirty state individuallyChristoph Bumiller2012-04-141-0/+6
* nvc0: only force early fragment tests if requested by shaderChristoph Bumiller2012-04-141-8/+0
* nouveau: switch to libdrm_nouveau-2.0Christoph Bumiller2012-04-141-164/+158
* nv50/ir,nvc0: make ClipDistance and ClipVertex workChristoph Bumiller2012-01-101-7/+5
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-29/+63
* nvc0: implement new stream output interfaceChristoph Bumiller2011-12-151-2/+14
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-211-31/+11
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-211-21/+44
* nvc0: add support for clip distance shader outputsChristoph Bumiller2011-10-211-5/+7
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-301-5/+10
* nv50,nvc0: add support for multi-sample resourcesChristoph Bumiller2011-07-141-0/+30
* nv50,nvc0: unify nvc0_miptree and nv50_miptree structsChristoph Bumiller2011-07-141-6/+6
* nv50,nvc0: use screen instead of context for flush notifierChristoph Bumiller2011-07-071-2/+1
* nvc0: fix viewport rectangle calculationChristoph Bumiller2011-04-171-5/+7
* nvc0: shrink CSOs a littleChristoph Bumiller2011-04-101-4/+3
* nv50,nvc0: fix pipe context switchChristoph Bumiller2011-03-131-5/+32
* nv50,nvc0: clean up flushesChristoph Bumiller2011-03-131-2/+3
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-131-0/+15
* nvc0: move sprite coord replace state into csoChristoph Bumiller2011-03-131-27/+0
* nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-051-3/+7
* nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-011-9/+9
* nvc0: sprite coord enable is per GENERIC, not overall indexChristoph Bumiller2011-02-241-5/+3
* nvc0: sync textures with render targets ourselvesChristoph Bumiller2011-02-241-0/+16
* nvc0: fix clipping and use VIEWPORT instead of SCISSORChristoph Bumiller2011-02-161-59/+41
* nvc0: implement transform feedback stateChristoph Bumiller2011-01-301-1/+2
* nvc0: implement point coord replacementChristoph Bumiller2011-01-231-0/+29
* nvc0: add MARK_RING where missing to avoid too many relocs errorsChristoph Bumiller2011-01-231-2/+9
* nvc0: fix layer stride stateChristoph Bumiller2010-12-231-2/+2
* nvc0: s/INLIN_RING/IMMED_RINGChristoph Bumiller2010-12-191-1/+1
* nvc0: adapt to array textures interface changeChristoph Bumiller2010-12-191-13/+20
* nvc0: fix clipping with scissors/viewportChristoph Bumiller2010-12-191-10/+49
* nvc0: switch to the proper constants upload pathChristoph Bumiller2010-12-191-5/+6
* nvc0: support user clip planesChristoph Bumiller2010-12-111-0/+17
* nvc0: upload constants with m2mf for the time beingChristoph Bumiller2010-12-091-24/+62
* nvc0: import nvc0 gallium driverChristoph Bumiller2010-11-121-0/+328