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path: root/src/gallium/drivers/nv40/nv40_state_fb.c
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* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-151-175/+0
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-151-9/+9
* nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri2010-03-151-19/+19
* nv40: use NV34TCL_ constants where availableLuca Barbieri2010-03-151-18/+18
* nouveau: Rename pipe formats.José Fonseca2010-03-011-5/+5
* nouveau: rewrite nouveau_stateobj to use BEGIN_RING properlyMaarten Maathuis2010-01-051-1/+1
* nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton2009-10-311-0/+3
* nouveau: return some supported zeta formatsBen Skeggs2009-07-011-0/+1
* nouveau: move channel creation into pipe driversBen Skeggs2009-06-051-43/+49
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-051-1/+3
* nouveau: make stateobjs start off with refcount of 1Ben Skeggs2009-03-071-0/+1
* nouveau: nv04-nv40 texture transfer.Younes Manton2009-02-251-20/+20
* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-021-10/+17
* gallium: standardize api on the prefix "nr"Zack Rusin2009-01-271-2/+2
* Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-131-26/+1
* nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton2008-12-021-1/+37
* nouveau: adapt to cpp->pf_block changesBen Skeggs2008-06-291-5/+5
* nv40: call semi-magic 0x1d88 methodBen Skeggs2008-03-211-0/+2
* nv40: use num_cbufsBen Skeggs2008-03-211-4/+1
* nv40: use new pipe_framebuffer width/height fieldsBen Skeggs2008-03-211-13/+3
* nv40: move "channel context" stuff into nv40_screenBen Skeggs2008-02-291-17/+17
* nv40: remove pipe_state struct now.Ben Skeggs2008-02-251-1/+1
* nv40: stateobj start out with 0 refcountBen Skeggs2008-02-221-1/+0
* nv40: fb stateBen Skeggs2008-02-201-0/+156