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* android: nvir/gv100: update sources in Makefile.sourcesMauro Rossi2020-06-121-0/+6
* nvc0: initial support for tu1xxBen Skeggs2020-06-1012-41/+1125
* nvc0: initial support for gv100Ben Skeggs2020-06-1012-35/+577
* nvc0: remove hardcoded blitter vertprogBen Skeggs2020-06-101-73/+39
* nvc0: move setting of entrypoint for a shader stage to a functionBen Skeggs2020-06-103-14/+23
* nvc0: use NVIDIA headers for GP100- compute QMDBen Skeggs2020-06-107-141/+880
* nvc0: use NVIDIA headers for GK104->GM2xx compute QMDBen Skeggs2020-06-108-160/+1085
* nvir/gv100: enable support for tu1xxBen Skeggs2020-06-102-0/+3
* nvir/gv100: initial supportBen Skeggs2020-06-1014-19/+3683
* nvir/nir/gm107: switch off lower_extract_wordBen Skeggs2020-06-101-1/+1
* nvir/nir/gm107: switch off lower_extract_byteBen Skeggs2020-06-101-1/+1
* nvir/nir/gm107: turn on nir_lower_extract64Ben Skeggs2020-06-101-0/+1
* nvir/nir/gm107: split nir shader compiler options from gf100Ben Skeggs2020-06-101-0/+4
* nvir/gm107: separate out header for sched data calculatorBen Skeggs2020-06-102-150/+157
* nvir/gm107: replace SHR+AND+AND with PRMT+PRMT in PFETCH loweringBen Skeggs2020-06-101-3/+2
* nvir/gm107: implement OP_PERMTBen Skeggs2020-06-101-0/+31
* nvir/nir: use nir_lower_idivBen Skeggs2020-06-101-0/+5
* nvir/nir: nir expects the shift amount to wrap, rather than clampBen Skeggs2020-06-101-0/+4
* nvir/nir: implement nir_op_urorBen Skeggs2020-06-101-0/+10
* nvir/nir: implement nir_op_urolBen Skeggs2020-06-101-0/+10
* nvir/nir: implement nir_op_extract_i16Ben Skeggs2020-06-101-0/+8
* nvir/nir: implement nir_op_extract_u16Ben Skeggs2020-06-101-0/+8
* nvir/nir: implement nir_op_extract_i8Ben Skeggs2020-06-101-0/+8
* nvir/nir: implement nir_op_extract_u8Ben Skeggs2020-06-101-0/+8
* nvir/nir: turn on lower_rotateBen Skeggs2020-06-101-1/+1
* nvir/nir: flesh out optionsBen Skeggs2020-06-101-0/+17
* nvir/nir: move nir options to codegenBen Skeggs2020-06-103-63/+89
* nvir/nir: fix fragment program output when using MRTBen Skeggs2020-06-101-1/+5
* nvir/nir: use component helpers instead of insn->num_componentsKarol Herbst2020-06-101-15/+16
* nvir: run replaceZero() before replaceCvt()Ben Skeggs2020-06-101-3/+3
* nvir: add constant folding for OP_PERMTBen Skeggs2020-06-101-0/+9
* nvir: introduce OP_FINALBen Skeggs2020-06-103-3/+5
* nvir: introduce OP_SGXTBen Skeggs2020-06-104-2/+15
* nvir: introduce OP_BMSKBen Skeggs2020-06-105-4/+11
* nvir: introduce OP_SHFBen Skeggs2020-06-103-3/+12
* nvir: introduce OP_BREV with lowering to EXTBF_REV for current GPUsBen Skeggs2020-06-108-12/+29
* nvir: introduce OP_WARPSYNCBen Skeggs2020-06-103-0/+5
* nvir: introduce OP_LOP3_LUTBen Skeggs2020-06-104-3/+22
* nvir: bump max encoding size of instructionsBen Skeggs2020-06-102-2/+2
* nir: add callback to nir_remove_dead_variables()Timothy Arceri2020-06-031-1/+1
* gallium: add shader caps INT16 and FP16_DERIVATIVESMarek Olšák2020-06-023-0/+8
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-011-2/+1
* nouveau: allow invalidating coherent/persistent buffer backingsIlia Mirkin2020-05-301-5/+0
* nouveau: Use SATURATEAlyssa Rosenzweig2020-05-261-5/+5
* gallium: change comments to remove 'state tracker'Marek Olšák2020-05-131-1/+1
* gallium: rename 'state tracker' to 'frontend'Marek Olšák2020-05-132-2/+2
* gallium: add pipe cap for scissored clears and pass scissor state to clear() ...Mike Blumenkrantz2020-04-295-2/+5
* nv50,nvc0: update with latest capsIlia Mirkin2020-04-162-1/+15
* nvc0: enable GL_NV_viewport_array2Ilia Mirkin2020-04-158-2/+21
* Revert "nvc0: fix line width on GM20x+"Karol Herbst2020-04-151-4/+1