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path: root/src/gallium/drivers/nouveau/nvc0
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* nvc0: add GK20A 3D classAlexandre Courbot2014-05-271-1/+8
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-261-9/+4
* nvc0: assert that we have vertex elements stateChristoph Bumiller2014-05-231-0/+1
* nvc0: use PRIxPTR for sizeof()Christoph Bumiller2014-05-231-1/+1
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-231-2/+8
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-231-0/+1
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-231-4/+5
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-211-5/+9
* nvc0: enable support for maxwell boardsBen Skeggs2014-05-155-19/+48
* nvc0: use vertex arrays for eng3d blitBen Skeggs2014-05-151-31/+64
* nvc0: restrict "constant vbo" logic to fermi/kepler classesBen Skeggs2014-05-151-1/+1
* nvc0: replace some vb->stride checks with constant_vbo insteadBen Skeggs2014-05-151-3/+3
* nvc0: add maxwell classBen Skeggs2014-05-151-0/+3
* nvc0: properly distribute macros in source formBen Skeggs2014-05-155-244/+365
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-113-3/+15
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* nouveau: add ARB_buffer_storage supportIlia Mirkin2014-05-023-1/+34
* nvc0: treat non-linear 2DRect textures the same as 2DIlia Mirkin2014-05-021-1/+1
* nvc0/ir: add support for INVOCATIONID system valueIlia Mirkin2014-04-261-1/+0
* nvc0: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-268-11/+70
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* nvc0: change logic for centering of eng2d blit when downsamplingIlia Mirkin2014-04-191-2/+2
* nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst2014-04-171-2/+2
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+4
* nvc0: add support for texture gatherIlia Mirkin2014-04-071-1/+2
* nvc0: enable texture query lodIlia Mirkin2014-04-071-1/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* nvc0: Handle user mapped vertex buffer for edgeflagMaarten Lankhorst2014-03-181-2/+7
* nvc0: minor cleanups in stream output handlingEmil Velikov2014-03-141-4/+5
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-3/+4
* Revert nvc0 part of "nv50: adjust blit_3d handling of ms output textures"Ilia Mirkin2014-03-091-8/+4
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-03-091-4/+8
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-091-1/+8
* nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2014-03-092-0/+6
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-041-0/+1
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-261-1/+1
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-121-0/+3
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-111-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
* nvc0: handle TGSI_SEMANTIC_LAYERChristoph Bumiller2014-02-072-2/+2
* nvc0: create the SW objectChristoph Bumiller2014-02-072-0/+10
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* nv50, nvc0: update reported glsl version to 330Ilia Mirkin2014-01-271-1/+1
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-271-7/+12
* nv50, nvc0: clear out RT on a null cbufIlia Mirkin2014-01-271-3/+25