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path: root/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
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* nvc0: reset the instanced elements state when doing blit using 3d engineIlia Mirkin2015-05-091-0/+6
* nvc0: bail out of 2d blits with non-A8_UNORM alpha formatsIlia Mirkin2015-02-141-2/+5
* nvc0: regenerate rnndb headersIlia Mirkin2015-01-051-11/+11
* Remove useless checks for NULL before freeingMatt Turner2014-12-081-2/+1
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-191-1/+1
* nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin2014-06-191-5/+3
* nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann2014-06-161-0/+1
* gk110: add in forgotten code for gk110 isaIlia Mirkin2014-06-061-0/+13
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-211-5/+9
* nvc0: enable support for maxwell boardsBen Skeggs2014-05-151-0/+14
* nvc0: use vertex arrays for eng3d blitBen Skeggs2014-05-151-31/+64
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-111-2/+9
* nvc0: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-261-1/+10
* nvc0: change logic for centering of eng2d blit when downsamplingIlia Mirkin2014-04-191-2/+2
* Revert nvc0 part of "nv50: adjust blit_3d handling of ms output textures"Ilia Mirkin2014-03-091-8/+4
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-03-091-4/+8
* nvc0: don't forget to also clear additional layersIlia Mirkin2014-01-271-5/+27
* nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin2014-01-271-7/+12
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+7
* Move nv30, nv50 and nvc0 to nouveau.Johannes Obermayr2013-09-111-0/+1265