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path: root/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
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* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* nvc0: add name to magic numberIlia Mirkin2015-01-051-2/+2
* nvc0: regenerate rnndb headersIlia Mirkin2015-01-051-3/+3
* nv50,nvc0: implement half_pixel_centerTiziano Bacocco2014-12-301-2/+0
* nvc0: add missed PIPE_CAP_VERTEXID_NOBASEIlia Mirkin2014-12-151-0/+1
* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-151-1/+1
* nvc0: remove unused mm_VRAM_fe0Ilia Mirkin2014-11-121-7/+0
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-121-1/+1
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-191-2/+1
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+2
* gallium/nouveau: handle query_renderer capsEmil Velikov2014-08-151-4/+20
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-141-1/+1
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5Ilia Mirkin2014-08-131-1/+1
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-2/+0
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-151-4/+9
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* nvc0: add missed PIPE_CAP_DRAW_INDIRECTIlia Mirkin2014-07-011-0/+1
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-011-1/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* nvc0: organize screen capsIlia Mirkin2014-06-191-61/+51
* nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann2014-06-161-8/+12
* nvc0: don't bother trying to set up compute for gk110+Ilia Mirkin2014-06-061-3/+3
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+2
* nvc0: add GK20A 3D classAlexandre Courbot2014-05-271-1/+8
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-231-2/+8
* nvc0: enable support for maxwell boardsBen Skeggs2014-05-151-15/+26
* nvc0: add maxwell classBen Skeggs2014-05-151-0/+3
* nvc0: properly distribute macros in source formBen Skeggs2014-05-151-8/+8
* nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin2014-05-111-0/+2
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* nouveau: add ARB_buffer_storage supportIlia Mirkin2014-05-021-1/+1
* nvc0: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin2014-04-261-1/+1
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+4
* nvc0: add support for texture gatherIlia Mirkin2014-04-071-1/+2
* nvc0: enable texture query lodIlia Mirkin2014-04-071-1/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-03-091-1/+8
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-121-0/+3
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-111-0/+2