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* llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8
* util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca2010-08-091-28/+1
* gallium: remove stray semicolonsBrian Paul2010-08-061-1/+1
* llvmpipe: Only get no rast option onceJakob Bornecrantz2010-08-051-1/+5
* llvmpipe: Silence unused value warning.Vinson Lee2010-07-301-0/+1
* llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee2010-07-301-0/+1
* llvmpipe: delete function bodies after generating machine codeZack Rusin2010-07-301-0/+1
* llvmpipe: fix on-debug build breakageBrian Paul2010-07-291-1/+1
* llvmpipe: added some jit debug codeBrian Paul2010-07-292-0/+40
* llvmpipe: silence warnings in lp_test_sincos.cBrian Paul2010-07-291-2/+3
* llvmpipe: also test the new lp_build_assert() functionBrian Paul2010-07-291-0/+4
* llvmpipe: don't call LLVMCreateJITCompiler() twiceBrian Paul2010-07-295-45/+14
* scons: Use the current python executable for code generation.José Fonseca2010-07-291-1/+2
* llvmpipe: Avoid corrupting the FPU stack with MMX instructions on 32bit OSes.José Fonseca2010-07-291-0/+5
* gallium: Avoid void pointer arithmetic.Chia-I Wu2010-07-291-2/+2
* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-291-151/+0
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-293-27/+78
* llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()Brian Paul2010-07-271-2/+3
* llvmpipe: Use lp_build_select_bitwise() where appropriate.José Fonseca2010-07-271-11/+11
* llvmpipe: Partially fix resource texture from_handleJakob Bornecrantz2010-07-221-1/+35
* llvmpipe: Don't align values already alignedJakob Bornecrantz2010-07-221-2/+2
* llvmpipe: say no to depth clampMarek Olšák2010-07-211-0/+2
* llvmpipe: Remove dead initialization.Vinson Lee2010-07-181-1/+1
* llvmpipe: Remove unused variable in lp_test_sincos.Vinson Lee2010-07-171-2/+0
* llvmpipe: use single swizzled tileKeith Whitwell2010-07-167-100/+148
* llvmpipe: Describe _mm_shuffle_epi8() with gcc extended inline assembly when ...José Fonseca2010-07-161-3/+30
* llvmpipe: Only use -mssse3 on gcc 4.3+José Fonseca2010-07-161-1/+5
* llvmpipe: implement instanced drawing functionsBrian Paul2010-07-151-20/+108
* llvmpipe: Remove redundant statement.José Fonseca2010-07-151-1/+0
* llvmpipe: delete lp_test_*.o files with make cleanBrian Paul2010-07-141-0/+3
* llvmpipe: Remove redundant alignments.José Fonseca2010-07-142-3/+1
* llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li2010-07-143-3/+231
* llvmpipe: fix comment typoRoland Scheidegger2010-07-131-2/+2
* llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger2010-07-134-13/+22
* llvmpipe: Align texture data to the cache line.José Fonseca2010-07-131-2/+5
* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-138-92/+22
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-1314-790/+901
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-138-29/+58
* llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca2010-07-133-18/+18
* llvmpipe: Ignores!Jakob Bornecrantz2010-07-131-0/+1
* llvmpipe: Re-enable threading on windows.José Fonseca2010-07-121-6/+0
* llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee2010-07-061-1/+3
* llvmpipe: Add lp_test_round to SCons build.Vinson Lee2010-07-061-0/+1
* llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul2010-07-062-0/+278
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-068-89/+85
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-066-4/+96
* llvmpipe: ensure all bins are reset avoids memory corruption.Alan Hourihane2010-07-061-2/+2
* llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger2010-07-051-6/+26
* gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().José Fonseca2010-07-021-1/+3
* gallivm: Fix 4 x unorm8 -> 4 x float conversion.José Fonseca2010-07-021-1/+1