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* llvmpipe: add framebuffer fetching support (v1.1)HEADmasterDave Airlie2020-07-202-89/+243
* llvmpipe/cs: respect render conditionDave Airlie2020-07-191-0/+4
* llvmpipe: fix position offset interpolationDave Airlie2020-07-171-4/+4
* llvmpipe: fix stencil only formats.Dave Airlie2020-07-171-0/+3
* llvmpipe/cs: fix image/sampler binding for computeDave Airlie2020-07-101-3/+7
* llvmpipe: flush resources on sampler view bindingDave Airlie2020-07-101-0/+4
* llvmpipe: denote NEW fs when images change.Dave Airlie2020-07-102-2/+1
* llvmpipe: add ARB_post_depth_coverage support.Dave Airlie2020-07-082-3/+30
* llvmpipe: Generalize "could llvmpipe fetch this format" check in unit testing.Eric Anholt2020-07-071-11/+7
* llvmpipe: enable GL 4.2Dave Airlie2020-07-061-1/+1
* llvmpipe: bump to GL support to GL 4.1Dave Airlie2020-07-061-1/+1
* llvmpipe: bump texture/scene limits to enable GL 4.1Dave Airlie2020-07-062-4/+4
* llvmpipe: handle indirect images properlyDave Airlie2020-07-021-3/+20
* gallivm/nir: refactor image operations for indirect support.Dave Airlie2020-07-021-1/+1
* llvmpipe: pass number of images into image soa createDave Airlie2020-07-024-4/+8
* llvmpipe: enable ARB_gpu_shader5Dave Airlie2020-07-021-2/+4
* llvmpipe/draw: wire up indirect offsetDave Airlie2020-07-021-0/+10
* gallivm/sample: pass indirect offset into texture/image unitsDave Airlie2020-07-021-6/+11
* llvmpipe: add support for indirect texture access.Dave Airlie2020-07-021-4/+21
* llvmpipe: pass number of samplers into llvm sampler code.Dave Airlie2020-07-024-4/+8
* llvmpipe: add missing fallthrough commentsTimothy Arceri2020-07-021-0/+3
* llvmpipe: fix occlusion queries on big-endian.Dave Airlie2020-07-011-0/+4
* gallium: Add pipe cap for primitive restart with fixed indexNeil Roberts2020-06-221-0/+1
* llvmpipe: change vendor to be more generic.Dave Airlie2020-06-171-1/+1
* llvmpipe/setup: add planes for draw regions if no scissor.Dave Airlie2020-06-162-0/+8
* llvmpipe: fix subpixel bits reporting.Dave Airlie2020-06-111-0/+2
* llvmpipe: hook draw disk cache upDave Airlie2020-06-111-1/+21
* llvmpipe/cs: add shader cachingDave Airlie2020-06-111-3/+45
* llvmpipe/fs: add caching supportDave Airlie2020-06-111-4/+47
* llvmpipe: add infrastructure for disk cache supportDave Airlie2020-06-113-3/+78
* gallivm: add support for a cache objectDave Airlie2020-06-118-9/+9
* gallivm: rework coroutine malloc/free callouts.Dave Airlie2020-06-111-0/+3
* llvmpipe/draw: drop variant number from function names.Dave Airlie2020-06-112-6/+4
* llvmpipe/cs: overhaul cs variant key state.Dave Airlie2020-06-112-25/+64
* llvmpipe: do not enable tessellation shader without llvm coroutines supportCharmaine Lee2020-06-061-1/+2
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-011-2/+3
* llvmpipe: Fix variable name.Vinson Lee2020-05-231-1/+1
* llvmpipe: compute shaders work better with all the threads.Dave Airlie2020-05-211-1/+1
* llvmpipe: add gl_SampleMaskIn support.Dave Airlie2020-05-191-0/+10
* llvmpipe/fs: hook up the interpolation APIs.Dave Airlie2020-05-191-0/+35
* llvmpipe: add interp instruction supportDave Airlie2020-05-192-0/+234
* llvmpipe/interp: refactor out centroid calculationsDave Airlie2020-05-191-30/+39
* llvmpipe/interp: refactor out use of pixel center offsetDave Airlie2020-05-191-8/+9
* llvmpipe: remove non-simple interpolation paths.Dave Airlie2020-05-192-353/+25
* llvmpipe/interp: fix interpolating frag pos for sample shadingDave Airlie2020-05-191-2/+11
* llvmpipe: use per-sample position not sample id for interpDave Airlie2020-05-191-1/+1
* llvmpipe: don't use sample mask with 0 samplesDave Airlie2020-05-191-8/+0
* llvmpipe: Expect increased exp precision on WindowsDaniel Stone2020-05-141-2/+4
* gallium: change comments to remove 'state tracker'Marek Olšák2020-05-134-5/+5
* gallium: rename 'state tracker' to 'frontend'Marek Olšák2020-05-135-5/+5