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path: root/src/gallium/drivers/llvmpipe/lp_state_sampler.c
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* llvmpipe: enable ARB_texture_viewRoland Scheidegger2015-05-131-4/+36
* softpipe: handle vertex texture sampling when using llvm for drawRoland Scheidegger2014-08-301-1/+1
* llvmpipe: implement support for cube map arraysRoland Scheidegger2014-08-051-1/+5
* llvmpipe: get rid of llvmpipe_get_texture_image_allRoland Scheidegger2014-07-021-17/+3
* llvmpipe: get rid of linear_img structRoland Scheidegger2014-07-021-1/+1
* llvmpipe: (trivial) rename linear_mip_offsets to mip_offsetsRoland Scheidegger2014-07-021-1/+1
* llvmpipe: remove no-op checks in sampler, sampler_view functionsBrian Paul2014-04-031-14/+0
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* llvmpipe: use pipe_sampler_view_release() to avoid segfaultJonathan Liu2013-12-221-0/+6
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-29/+1
* llvmpipe: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-26/+0
* llvmpipe: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+1
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-291-4/+2
* llvmpipe: fix bogus handling of first_layer when setting up texture samplingRoland Scheidegger2013-05-181-2/+4
* llvmpipe/draw: Fix texture sampling in geometry shadersZack Rusin2013-03-271-9/+45
* llvmpipe: don't assert on illegal surface creation.Roland Scheidegger2013-03-021-3/+2
* llvmpipe: check buffers in llvmpipe_is_resource_referenced.Roland Scheidegger2013-02-281-0/+7
* llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_rangeRoland Scheidegger2013-02-251-27/+57
* gallivm: split sampler and texture stateRoland Scheidegger2013-01-281-3/+3
* llvmpipe: support array texturesRoland Scheidegger2012-11-291-1/+9
* gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointersRoland Scheidegger2012-11-121-7/+23
* llvmpipe: add 'start' parameter to bind_sampler_states/views()Brian Paul2012-08-161-22/+45
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-2/+2
* gallium: add a shader stage/type param to some draw functionsBrian Paul2012-08-161-12/+9
* llvmpipe: consolidate the sampler and sampler view setting codeBrian Paul2012-08-061-68/+56
* llvmpipe: combine vertex/fragment sampler state into an arrayBrian Paul2012-08-061-22/+22
* llvmpipe: Take the sampler view's first_level into account when sampling.Fabian Bieler2011-04-081-2/+2
* draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul2010-10-121-3/+3
* llvmpipe: add LP_PERF flag to disable various aspects of rasterizationKeith Whitwell2010-09-161-1/+17
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-061-3/+73
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-0/+8
* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-221-0/+17
* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-281-9/+21
* Squashed commit of the following:Keith Whitwell2010-04-101-3/+3
* gallium: Check for OOM condition when creating a sampler view.Michal Krol2010-03-111-5/+7
* llvmpipe: Fix after sampler view changes.michal2009-12-101-18/+45
* llvmpipe: Remove unnecessary headers.Vinson Lee2010-02-071-1/+0
* Merge remote branch 'origin/lp-binning'José Fonseca2010-02-051-13/+0
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| * Merge remote branch 'origin/master' into lp-binningJosé Fonseca2010-01-081-0/+58
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| * | llvmpipe: Pass state to setup.José Fonseca2009-10-091-10/+0
| * | llvmpipe: remove tex tile cache and related codeKeith Whitwell2009-10-081-2/+0
* | | gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-0/+1
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* | llvmpipe: Port vertex sampler support from softpipe.José Fonseca2009-12-041-0/+59
* | Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures fun...Brian Paul2009-12-021-12/+2
* | llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures functionBrian Paul2009-12-021-2/+12
* | gallium: fix more statetrackers/drivers for not using texture width/height/de...Roland Scheidegger2009-11-261-2/+2
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* llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-071-0/+10
* llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca2009-08-291-2/+2
* llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell2009-08-291-1/+1
* llvmpipe: Rename preprocessor symbols too.José Fonseca2009-08-291-2/+2