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path: root/src/gallium/drivers/llvmpipe/lp_setup_point.c
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* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-121-1/+1
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* llvmpipe: fix large point rasterization with point_quad_rasterizationRoland Scheidegger2014-01-171-12/+19
* llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.José Fonseca2014-01-091-10/+57
* llvmpipe: Fix the bottom_edge_rule adjustment for points.José Fonseca2014-01-081-4/+4
* llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...José Fonseca2014-01-081-1/+1
* llvmpipe: add a very useful (disabled) debugging outputZack Rusin2013-12-101-0/+20
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-5/+6
* llvmpipe: fix pipeline statistics with a null psZack Rusin2013-08-141-1/+2
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-2/+13
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-261-2/+2
* llvmpipe: handle more queriesRoland Scheidegger2013-06-191-1/+9
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-071-0/+7
* llvmpipe: clamp scissors to be between 0 and maxZack Rusin2013-05-251-1/+1
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-251-4/+8
* Merge remote branch 'origin/master' into lp-setup-llvmKeith Whitwell2010-10-171-102/+190
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| * llvmpipe: don't store plane.ei value in binned dataKeith Whitwell2010-10-151-4/+0
| * llvmpipe: slightly shrink the size of a binned triangleKeith Whitwell2010-10-151-68/+73
| * llvmpipe: don't pass frontfacing as a floatKeith Whitwell2010-10-151-1/+1
| * llvmpipe: reintroduce SET_STATE binner commandKeith Whitwell2010-10-151-1/+0
| * llvmpipe: Use lp_tgsi_info.José Fonseca2010-10-111-2/+2
| * llvmpipe: fail gracefully on oom in scene creationKeith Whitwell2010-10-081-2/+3
| * llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca2010-10-061-9/+3
| * llvmpipe: Fix perspective interpolation for point sprites.José Fonseca2010-10-061-17/+54
| * gallium/llvmpipe: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
| * llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-251-3/+13
| * llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul2010-09-221-27/+58
| * llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul2010-09-201-2/+5
| * llvmpipe: implement sprite coord origin modesBrian Paul2010-09-201-6/+12
| * llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-201-1/+1
| * llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul2010-09-201-5/+10
| * llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul2010-09-201-21/+23
* | llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-5/+8
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* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-071-1/+3
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-5/+19
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-271-1/+62
* llvmpipe: native point rasterization with better pixel rasterizationHui Qi Tay2010-08-271-16/+18
* llvmpipe: native point rasterizationHui Qi Tay2010-08-271-3/+222
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-271-2/+2
* llvmpipe: setup_context -> lp_setup_contextJosé Fonseca2010-03-131-2/+2
* llvmpipe: hook up some state, add stub line and point functionsKeith Whitwell2009-10-091-0/+46