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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
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* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-091-1/+1
* gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVENicolai Hähnle2017-09-181-0/+3
* llvmpipe: initialize default fb correctly in setupRoland Scheidegger2017-06-241-0/+4
* gallium/util: replace pipe_mutex_unlock() with mtx_unlock()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex_lock() with mtx_lock()Timothy Arceri2017-03-071-1/+1
* llvmpipe: fix depth clamping wrt reversed near/far valuesRoland Scheidegger2016-08-201-9/+3
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-171-7/+5
* llvmpipe: s/Elements/ARRAY_SIZE/Brian Paul2016-04-271-10/+10
* llvmpipe: turn depth clears into full depth/stencil clears for d24x8 formatsRoland Scheidegger2016-01-201-11/+14
* llvmpipe: fix "leaking" texturesRoland Scheidegger2016-01-151-2/+8
* llvmpipe: don't store eo as 64bit intRoland Scheidegger2016-01-081-0/+5
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-121-1/+1
* llvmpipe: fix using non-zero layer in non-array view from array resourceRoland Scheidegger2015-10-241-4/+4
* llvmpipe: Truncate the binned constants to max const buffer size.Jose Fonseca2015-06-191-1/+4
* llvmpipe: enable ARB_texture_viewRoland Scheidegger2015-05-131-4/+6
* gallivm: don't use control flow when doing indirect constant buffer lookupsRoland Scheidegger2015-04-091-2/+4
* llvmpipe: decrease MAX_SCENES from 2 to 1Roland Scheidegger2014-12-061-0/+11
* softpipe: handle vertex texture sampling when using llvm for drawRoland Scheidegger2014-08-301-1/+1
* llvmpipe: implement support for cube map arraysRoland Scheidegger2014-08-051-1/+5
* llvmpipe: get rid of llvmpipe_get_texture_image_allRoland Scheidegger2014-07-021-20/+4
* llvmpipe: get rid of linear_img structRoland Scheidegger2014-07-021-1/+1
* llvmpipe: (trivial) rename linear_mip_offsets to mip_offsetsRoland Scheidegger2014-07-021-1/+1
* llvmpipe: fix clearing of individual color buffers in a fbRoland Scheidegger2014-04-251-66/+151
* llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.Roland Scheidegger2014-04-251-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* llvmpipe: handle NULL color buffer pointersBrian Paul2014-01-171-1/+1
* llvmpipe: do constant buffer bounds checking in shadersZack Rusin2014-01-161-1/+6
* llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca2014-01-071-5/+2
* llvmpipe: (trivial) get rid of triangle subdivision codeRoland Scheidegger2013-12-141-7/+1
* llvmpipe: add plumbing for ARB_depth_clampMatthew McClure2013-12-111-2/+9
* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-091-0/+67
* llvmpipe: abstract the code to set number of subpixel bitsZack Rusin2013-10-091-9/+5
* llvmpipe: we need to subdivide if fb is bigger in either directionZack Rusin2013-09-251-1/+1
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-241-5/+9
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-231-9/+5
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+1
* llvmpipe: fix timer query if there's no binsRoland Scheidegger2013-06-291-0/+10
* llvmpipe: fix a bug in opaque optimizationRoland Scheidegger2013-06-271-0/+4
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-261-26/+28
* llvmpipe: rework query logicRoland Scheidegger2013-06-261-29/+52
* llvmpipe: handle more queriesRoland Scheidegger2013-06-191-2/+2
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-071-0/+1
* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-311-2/+1
* llvmpipe: Remove x/y from cmd_binAdam Jackson2013-05-311-10/+1
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-251-11/+18
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-291-4/+2
* llvmpipe: handle z32s8x24 depth/stencil formatRoland Scheidegger2013-05-181-9/+9
* llvmpipe: fix bogus handling of first_layer when setting up texture samplingRoland Scheidegger2013-05-181-12/+14
* llvmpipe: Temporary workaround to prevent segfault on array textures.José Fonseca2013-05-161-0/+3
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-2/+4