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src
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gallium
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drivers
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llvmpipe
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lp_rast_tri.c
Commit message (
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Author
Age
Files
Lines
*
llvmpipe: use vector loads for (optimized) tri raster funcs
Roland Scheidegger
2016-02-02
1
-24
/
+24
*
llvmpipe: avoid most 64 bit math in rasterization
Roland Scheidegger
2016-01-13
1
-48
/
+53
*
llvmpipe: Optimize lp_rast_triangle_32_3_16 for POWER8
Oded Gabbay
2016-01-06
1
-1
/
+141
*
llvmpipe: Optimize BUILD_MASK(_LINEAR) for POWER8
Oded Gabbay
2016-01-06
1
-40
/
+110
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-5
/
+5
*
llvmpipe: support 8bit subpixel precision
Zack Rusin
2013-11-25
1
-52
/
+121
*
llvmpipe: Eliminate color buffer swizzling.
José Fonseca
2012-11-29
1
-1
/
+0
*
llvmpipe: Change triangle rasterization comparison from < 0 to <= 0
James Benton
2012-05-11
1
-1
/
+8
*
llvmpipe: fix a crash in non-SSE path
Chia-I Wu
2011-10-30
1
-1
/
+1
*
llvmpipe: Ensure the 16x16 special rasterization path does not touch outside ...
José Fonseca
2011-10-05
1
-2
/
+2
*
llvmpipe: use aligned loads/stores for plane values
Keith Whitwell
2010-10-15
1
-6
/
+6
*
gallium: move some intrinsics helpers to u_sse.h
Keith Whitwell
2010-10-15
1
-58
/
+0
*
llvmpipe: slightly shrink the size of a binned triangle
Keith Whitwell
2010-10-15
1
-2
/
+2
*
llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
Keith Whitwell
2010-10-12
1
-40
/
+42
*
llmvpipe: improve mm_mullo_epi32
José Fonseca
2010-10-12
1
-4
/
+3
*
gallium: move sse intrinsics debug helpers to u_sse.h
Keith Whitwell
2010-10-12
1
-1
/
+0
*
llvmpipe: Fix MSVC build.
José Fonseca
2010-10-12
1
-18
/
+18
*
llvmpipe: fix typo in last commit
Keith Whitwell
2010-10-12
1
-2
/
+2
*
llvmpipe: try to do more of rast_tri_3_16 with intrinsics
Keith Whitwell
2010-10-12
1
-2
/
+262
*
llvmpipe: add rast_tri_4_16 for small lines and points
Keith Whitwell
2010-10-08
1
-139
/
+13
*
llvmpipe: Fix non SSE2 builds.
José Fonseca
2010-09-13
1
-2
/
+2
*
llvmpipe: introduce tri_3_4 for tiny triangles
Keith Whitwell
2010-09-12
1
-38
/
+101
*
llvmpipe: refactor tri_3_16
Keith Whitwell
2010-09-12
1
-17
/
+47
*
llvmpipe: pass linear masks to fragment shader
Keith Whitwell
2010-09-12
1
-66
/
+0
*
llvmpipe: slightly simplify build_mask
Keith Whitwell
2010-08-31
1
-6
/
+2
*
llvmpipe: combine linear mask calculation
Keith Whitwell
2010-08-31
1
-5
/
+68
*
llvmpipe: intrinsics versions of build_mask functions
Keith Whitwell
2010-08-31
1
-1
/
+77
*
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-27
1
-0
/
+4
*
llvmpipe: special case triangles which fall in a single 16x16 block
Keith Whitwell
2010-08-15
1
-0
/
+82
*
llvmpipe: remove all traces of step arrays, pos_tables
Keith Whitwell
2010-08-15
1
-46
/
+0
*
llvmpipe: eliminate last usage of step array in rast_tmp.h
Keith Whitwell
2010-08-15
1
-0
/
+29
*
llvmpipe: version of block4 which doesn't need the full step array
Keith Whitwell
2010-08-15
1
-6
/
+24
*
llvmpipe: reorganize block4 loop, nice speedup
Keith Whitwell
2010-08-15
1
-0
/
+15
*
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-07-13
1
-158
/
+21
*
llvmpipe: more lp_rasterizer_task parameter passing
Brian Paul
2010-02-24
1
-34
/
+23
*
llvmpipe: pass fewer parameters to rasterization functions
Brian Paul
2010-02-24
1
-6
/
+2
*
llvmpipe: added some assertions
Brian Paul
2010-02-24
1
-0
/
+5
*
llvmpipe: use ffs technique for full tiles also
Keith Whitwell
2010-02-17
1
-45
/
+70
*
llvmpipe: rework do_block_16 to use bitmasks and ffs
Keith Whitwell
2010-02-17
1
-27
/
+41
*
llvmpipe: use some local vars to index step arrays
Brian Paul
2010-01-21
1
-4
/
+6
*
llvmpipe: added simple perf/statistics counting facility
Brian Paul
2010-01-21
1
-0
/
+6
*
llvmpipe: skip 4x4 in/out test code
Brian Paul
2010-01-15
1
-14
/
+4
*
llvmpipe: added comment about lookup-tables vs. computation
Brian Paul
2010-01-15
1
-0
/
+3
*
llvmpipe: generate two shader varients, one omits triangle in/out testing
Brian Paul
2010-01-15
1
-7
/
+4
*
llvmpipe: replace INT_MIN/2 with INT_MIN
Brian Paul
2009-12-17
1
-1
/
+1
*
llvmpipe: improve the in/out test a little
Brian Paul
2009-12-17
1
-2
/
+2
*
llvmpipe: do final the pixel in/out triangle test in the fragment shader
Brian Paul
2009-12-16
1
-101
/
+121
*
llvmpipe: repartition lp_rasterizer state for threading
Brian Paul
2009-12-07
1
-29
/
+33
*
llvmpipe: use LP_DBG() macro everywhere
Brian Paul
2009-12-04
1
-1
/
+2
*
llvmpipe: added assertions
Brian Paul
2009-12-01
1
-3
/
+4
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