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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
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* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-6/+5
* gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul2010-11-301-2/+3
* llvmpipe: guard against NULL task->query pointerKeith Whitwell2010-11-021-2/+5
* llvmpipe: slightly shrink the size of a binned triangleKeith Whitwell2010-10-151-6/+6
* llvmpipe: don't pass frontfacing as a floatKeith Whitwell2010-10-151-2/+2
* llvmpipe: reintroduce SET_STATE binner commandKeith Whitwell2010-10-151-2/+11
* llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell2010-10-081-0/+1
* llvmpipe: Cleanup depth-stencil clears.José Fonseca2010-10-061-9/+25
* llvmpipe: introduce tri_3_4 for tiny trianglesKeith Whitwell2010-09-121-0/+1
* llvmpipe: rasterization debugging helpersKeith Whitwell2010-09-071-0/+3
* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-071-108/+95
* llvmpipe: rearrange queriesKeith Whitwell2010-09-071-110/+35
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-071-5/+6
* llvmpipe: clean up deferred zstencil clearsKeith Whitwell2010-09-071-3/+2
* llvmpipe: rework fences and queriesKeith Whitwell2010-09-071-30/+27
* llvmpipe: remove dead codeKeith Whitwell2010-08-251-37/+0
* llvmpipe: added some jit debug codeBrian Paul2010-07-291-0/+10
* llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()Brian Paul2010-07-271-2/+3
* llvmpipe: use single swizzled tileKeith Whitwell2010-07-161-34/+21
* llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell2010-07-131-20/+3
* llvmpipe: pass mask into fragment shaderKeith Whitwell2010-07-131-57/+69
* llvmpipe: move fences from per-bin to per-threadKeith Whitwell2010-07-131-0/+4
* llvmpipe: use dummy tile when out of memoryBrian Paul2010-06-301-5/+7
* llvmpipe: fix comment typoBrian Paul2010-06-251-1/+1
* Merge branch 'gallium-newclear'Roland Scheidegger2010-06-031-9/+24
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| * llvmpipe: adapt to clear interface changesRoland Scheidegger2010-05-291-9/+24
* | llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca2010-05-301-11/+6
* | llvmpipe: Don't force a linear to tiled conversion after rasterization on deb...José Fonseca2010-05-301-12/+14
* | llvmpipe: Pass the fs variant to the rasterizer.José Fonseca2010-05-301-2/+4
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* llvmpipe: implement occlusion queryQicheng Christopher Li2010-05-061-2/+62
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmipe: update commentsBrian Paul2010-04-271-3/+3
* llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.José Fonseca2010-04-251-2/+4
* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-241-1/+0
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-15/+3
* llvmpipe: Portability fixes.José Fonseca2010-04-221-2/+2
* llvmpipe: whitespace fixBrian Paul2010-04-201-1/+1
* llvmpipe: fix rendering to 3D texturesBrian Paul2010-04-191-3/+3
* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-161-113/+209
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* llvmpipe: Disable threads by default on embedded.José Fonseca2010-03-311-0/+4
* llvmpipe: disable an assertionBrian Paul2010-03-251-1/+1
* llvmpipe: call lp_fence_signal()Brian Paul2010-03-241-12/+1
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-181-0/+2
* llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TESTBrian Paul2010-03-181-18/+20
* llvmpipe: Don't use texture transfer internally.José Fonseca2010-03-131-6/+8
* llvmpipe: add pipe_thread_wait() callsBrian Paul2010-03-051-0/+6
* llvmpipe: remove some ifdefsKeith Whitwell2010-03-021-5/+0
* llvmpipe: reorganize transfer usageKeith Whitwell2010-03-021-216/+94
* llvmpipe: clean up rasterization threads upon context destructionBrian Paul2010-02-241-0/+17