Commit message (Expand) | Author | Age | Files | Lines | |
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* | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca | 2009-08-29 | 1 | -1/+0 |
* | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | 2009-08-29 | 1 | -1/+0 |
* | llvmpipe: Put the position coefficients together with the inputs. | José Fonseca | 2009-08-29 | 1 | -4/+3 |
* | llvmpipe: Compute interpolation coeffs directly into SoA layout. | José Fonseca | 2009-08-29 | 1 | -1/+12 |
* | llvmpipe: Use the generated SoA blending code. | José Fonseca | 2009-08-29 | 1 | -1/+1 |
* | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell | 2009-08-29 | 1 | -3/+3 |
* | llvmpipe: Rename preprocessor symbols too. | José Fonseca | 2009-08-29 | 1 | -3/+3 |
* | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | 2009-08-29 | 1 | -0/+106 |