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path: root/src/gallium/drivers/llvmpipe/lp_limits.h
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* llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.José Fonseca2011-12-081-0/+6
* llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-0/+10
* llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger2010-06-181-0/+5
* llvmpipe: implement max scene sizeBrian Paul2010-04-271-0/+6
* llvmpipe: Move the determination of the number of threads to the screen.José Fonseca2010-04-241-0/+3
* llvmpipe: increase max 2D texture / surface size to 4K x 4KBrian Paul2010-04-231-1/+1
* llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul2010-04-231-2/+2
* llvmpipe: rename lp_tile_size.h to lp_limits.hBrian Paul2010-04-231-0/+61