Commit message (Collapse) | Author | Age | Files | Lines | |
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* | llvmpipe: add LP_PERF flag to disable various aspects of rasterization | Keith Whitwell | 2010-09-16 | 1 | -0/+4 |
| | | | | | | | | Allows disabling various operations (mainly texture-related, but will grow) to try & identify bottlenecks. Unlike LP_DEBUG, this is active even in release builds - which is necessary for performance investigation. | ||||
* | llvmpipe: remove dead code | Keith Whitwell | 2010-01-06 | 1 | -1/+0 |
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* | llvmpipe: Update lp_setup_clear invocation. | José Fonseca | 2009-10-08 | 1 | -1/+1 |
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* | llvmpipe: rewrite llvmpipe_clear() | Keith Whitwell | 2009-10-08 | 1 | -29/+7 |
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* | llvmpipe: set dirty_render_cache in llvmpipe_clear() | José Fonseca | 2009-09-11 | 1 | -0/+1 |
| | | | | | | Based on Brian's softpipe change on commit 988db641195819c948249a1bb2d59f13577a482f. We don't use the tile cache for zsbuf though, only for color buffers. | ||||
* | llvmpipe: Don't limit the number of tiles in the cache. | José Fonseca | 2009-08-29 | 1 | -5/+0 |
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* | llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile. | José Fonseca | 2009-08-29 | 1 | -1/+0 |
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* | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | 2009-08-29 | 1 | -4/+1 |
| | | | | | Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | ||||
* | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | 2009-08-29 | 1 | -0/+89 |