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authorJosé Fonseca <[email protected]>2009-08-21 07:48:04 +0100
committerJosé Fonseca <[email protected]>2009-08-29 09:21:38 +0100
commite3b38e5ec1ba93e3f1a1b3d5039c70ff7aa3ebe6 (patch)
tree51b1b47b1eb8466dbe629fee73cd1d7c219b3cae /src/gallium/drivers/llvmpipe/lp_clear.c
parentdb35ac36d92545392b76785bf7fca47151f1469c (diff)
llvmpipe: Code generate the depth test, and include in the shader.
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_clear.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_clear.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_clear.c b/src/gallium/drivers/llvmpipe/lp_clear.c
index 4a7ffde1b93..c3e62e823d2 100644
--- a/src/gallium/drivers/llvmpipe/lp_clear.c
+++ b/src/gallium/drivers/llvmpipe/lp_clear.c
@@ -79,11 +79,8 @@ llvmpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
struct pipe_surface *ps = llvmpipe->framebuffer.zsbuf;
cv = util_pack_z_stencil(ps->format, depth, stencil);
- lp_tile_cache_clear(llvmpipe->zsbuf_cache, zero, cv);
-#if !TILE_CLEAR_OPTIMIZATION
/* non-cached surface */
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, cv);
-#endif
- }
+ }
}