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llvmpipe
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lp_bld_interp.h
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Author
Age
Files
Lines
*
llvmpipe: fix layer/vp input into fs when not written by prior stages
Roland Scheidegger
2015-12-12
1
-1
/
+2
*
llvmpipe: Support half integer pixel center fs coord.
José Fonseca
2013-04-18
1
-0
/
+3
*
llvmpipe: Remove the static interpolation.
José Fonseca
2013-04-18
1
-14
/
+0
*
llvmpipe: use runtime loop instead of static loop for looping over quads
Roland Scheidegger
2012-07-20
1
-0
/
+15
*
gallivm,draw,llvmpipe: Support wider native registers.
José Fonseca
2012-07-17
1
-3
/
+7
*
llvmpipe: Implement cylindrical wrapping.
James Benton
2012-06-18
1
-3
/
+5
*
llvmpipe: Color slot interpolation can be flat or perspective, not linear.
Olivier Galibert
2012-05-16
1
-1
/
+1
*
gallium: Prefix #defines in tgsi_exec.h with TGSI_
Tom Stellard
2012-01-30
1
-5
/
+5
*
gallivm/llvmpipe: squash merge of the llvm-context branch
Brian Paul
2010-11-30
1
-2
/
+5
*
Merge remote branch 'origin/master' into lp-setup-llvm
Keith Whitwell
2010-10-17
1
-1
/
+5
|
\
|
*
llvmpipe: defer attribute interpolation until after mask and ztest
Keith Whitwell
2010-10-09
1
-1
/
+5
*
|
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
2010-09-18
1
-1
/
+25
|
/
*
llvmpipe: Fix perspective divide interpolation.
José Fonseca
2010-09-05
1
-0
/
+2
*
llvmpipe: Per quad interpolation.
José Fonseca
2010-06-02
1
-5
/
+4
*
llvmpipe: Minor cleanup to the interpolator.
José Fonseca
2010-06-02
1
-4
/
+2
*
llvmpipe: Centralize all position interpolation in lp_bld_interp.c.
José Fonseca
2010-06-02
1
-2
/
+5
*
llvmpipe: Use struct lp_shader_input in the interpolator.
José Fonseca
2010-06-01
1
-7
/
+4
*
llvmpipe: Don't waste time interpolating unused input channels.
José Fonseca
2010-06-01
1
-1
/
+2
*
llvmpipe: rename mode -> interp
Brian Paul
2010-04-20
1
-2
/
+2
*
gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directory
Brian Paul
2010-04-16
1
-0
/
+96
*
llvmpipe: export the tgsi translation code to a common layer
Zack Rusin
2010-02-08
1
-96
/
+0
*
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-11
1
-0
/
+1
*
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-12-02
1
-7
/
+3
*
llvmpipe: Make lp_type a regular union.
José Fonseca
2009-09-14
1
-1
/
+1
*
llvmpipe: Factor out and optimize the input interpolation.
José Fonseca
2009-08-29
1
-0
/
+99