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path: root/src/gallium/drivers/llvmpipe/lp_bld_interp.h
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* llvmpipe: fix issues with depth clampRoland Scheidegger2016-08-201-0/+2
* llvmpipe: scratch some special handling of vp_index/layerRoland Scheidegger2016-01-071-2/+1
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-121-1/+2
* llvmpipe: Support half integer pixel center fs coord.José Fonseca2013-04-181-0/+3
* llvmpipe: Remove the static interpolation.José Fonseca2013-04-181-14/+0
* llvmpipe: use runtime loop instead of static loop for looping over quadsRoland Scheidegger2012-07-201-0/+15
* gallivm,draw,llvmpipe: Support wider native registers.José Fonseca2012-07-171-3/+7
* llvmpipe: Implement cylindrical wrapping.James Benton2012-06-181-3/+5
* llvmpipe: Color slot interpolation can be flat or perspective, not linear.Olivier Galibert2012-05-161-1/+1
* gallium: Prefix #defines in tgsi_exec.h with TGSI_Tom Stellard2012-01-301-5/+5
* gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul2010-11-301-2/+5
* Merge remote branch 'origin/master' into lp-setup-llvmKeith Whitwell2010-10-171-1/+5
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| * llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell2010-10-091-1/+5
* | llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell2010-09-181-1/+25
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* llvmpipe: Fix perspective divide interpolation.José Fonseca2010-09-051-0/+2
* llvmpipe: Per quad interpolation.José Fonseca2010-06-021-5/+4
* llvmpipe: Minor cleanup to the interpolator.José Fonseca2010-06-021-4/+2
* llvmpipe: Centralize all position interpolation in lp_bld_interp.c.José Fonseca2010-06-021-2/+5
* llvmpipe: Use struct lp_shader_input in the interpolator.José Fonseca2010-06-011-7/+4
* llvmpipe: Don't waste time interpolating unused input channels.José Fonseca2010-06-011-1/+2
* llvmpipe: rename mode -> interpBrian Paul2010-04-201-2/+2
* gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directoryBrian Paul2010-04-161-0/+96
* llvmpipe: export the tgsi translation code to a common layerZack Rusin2010-02-081-96/+0
* llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell2010-01-111-0/+1
* llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul2009-12-021-7/+3
* llvmpipe: Make lp_type a regular union.José Fonseca2009-09-141-1/+1
* llvmpipe: Factor out and optimize the input interpolation.José Fonseca2009-08-291-0/+99