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path: root/src/gallium/drivers/iris/iris_state.c
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* iris: use consistent copyright formattingKenneth Graunke2019-02-211-13/+12
* iris: track depth/stencil writes enabledKenneth Graunke2019-02-211-2/+13
* iris: Move iris_sampler_view declaration to iris_resource.hKenneth Graunke2019-02-211-17/+0
* iris: Move things to iris_shader_stateKenneth Graunke2019-02-211-18/+21
* iris: move iris_shader_state from ice->shaders.state to ice->state.shadersKenneth Graunke2019-02-211-5/+5
* iris: Drop bogus sampler state savingKenneth Graunke2019-02-211-5/+0
* iris: rename pipe to baseKenneth Graunke2019-02-211-9/+9
* iris: don't emit SBE all the timeKenneth Graunke2019-02-211-5/+2
* iris: Convert RGBX to RGBA for rendering.Kenneth Graunke2019-02-211-12/+13
* iris: actually emit stencil packetsKenneth Graunke2019-02-211-25/+19
* iris: rename ring to engineKenneth Graunke2019-02-211-1/+1
* iris: comment everythingKenneth Graunke2019-02-211-75/+439
* iris: add minor commentsKenneth Graunke2019-02-211-1/+3
* iris: fix some hangs around null framebuffersDave Airlie2019-02-211-3/+25
* iris: fix sample maskKenneth Graunke2019-02-211-1/+2
* iris: drop pipe_shader_stateKenneth Graunke2019-02-211-5/+3
* iris: Avoid croaking when trying to create FBO surfaces with bad formatsKenneth Graunke2019-02-211-2/+15
* iris: update a todo commentKenneth Graunke2019-02-211-0/+2
* iris: fix for disabling ssbosKenneth Graunke2019-02-211-3/+2
* iris: fix SSBO indexingKenneth Graunke2019-02-211-2/+9
* iris: shorten loopKenneth Graunke2019-02-211-2/+1
* iris: emit binding table for atomic counters and SSBOsKenneth Graunke2019-02-211-1/+23
* iris: implement set_shader_buffersKenneth Graunke2019-02-211-0/+51
* iris: hack around samples confusionKenneth Graunke2019-02-211-1/+4
* iris: point sprite enablesKenneth Graunke2019-02-211-2/+31
* iris: reemit blend state for alpha test function changesKenneth Graunke2019-02-211-0/+3
* iris: fix SGVS when there are no valid vertex elementsKenneth Graunke2019-02-211-4/+6
* iris: vertex ID, instance IDKenneth Graunke2019-02-211-3/+24
* iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabledKenneth Graunke2019-02-211-21/+24
* iris: fix texture buffer strideKenneth Graunke2019-02-211-1/+5
* iris: fix sampler views of TBOsKenneth Graunke2019-02-211-19/+32
* iris: NOS mechanicsKenneth Graunke2019-02-211-0/+5
* iris: bits of multisample program keyKenneth Graunke2019-02-211-11/+11
* iris: draw indirect support?Kenneth Graunke2019-02-211-1/+48
* iris: fix CC_VIEWPORTKenneth Graunke2019-02-211-29/+52
* iris: fix sample mask for MSAA-offKenneth Graunke2019-02-211-1/+1
* iris: actually pin the buffersKenneth Graunke2019-02-211-0/+14
* iris: fix SO_DECL_LISTKenneth Graunke2019-02-211-1/+1
* iris: bother setting program_string_id...Kenneth Graunke2019-02-211-5/+0
* iris: set even if no outputsKenneth Graunke2019-02-211-3/+0
* iris: streamoutKenneth Graunke2019-02-211-11/+73
* iris: SO buffersKenneth Graunke2019-02-211-11/+90
* iris: Implement 3DSTATE_SO_DECL_LISTKenneth Graunke2019-02-211-4/+96
* iris: fix depth bounds clamp enablesKenneth Graunke2019-02-211-2/+7
* iris: fix clip flagging on fb changesKenneth Graunke2019-02-211-1/+1
* iris: actually set cube bit properlyKenneth Graunke2019-02-211-1/+2
* iris: just malloc one iris_genx_state instead of a bunch of oddball piecesKenneth Graunke2019-02-211-36/+38
* iris: implement border color, fix other sampler nonsenseKenneth Graunke2019-02-211-8/+38
* iris: state ref tupleKenneth Graunke2019-02-211-82/+73
* iris: null surface for unbound texturesKenneth Graunke2019-02-211-1/+23