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path: root/src/gallium/drivers/iris/iris_screen.c
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* iris: Add fence support using drm_syncobjChris Wilson2019-02-211-18/+1
* iris: Tag each submitted batch with a syncobjChris Wilson2019-02-211-0/+1
* iris: don't support pull constants.Kenneth Graunke2019-02-211-0/+1
* iris: Enable ARB_shader_stencil_exportKenneth Graunke2019-02-211-0/+1
* iris: Fix texture buffer / image buffer sizes.Kenneth Graunke2019-02-211-1/+1
* iris: little bits of compute basicsKenneth Graunke2019-02-211-0/+4
* iris: initial compute capsKenneth Graunke2019-02-211-3/+62
* iris: Enable fb fetchKenneth Graunke2019-02-211-0/+1
* iris: advertise GL_ARB_shader_texture_image_samplesKenneth Graunke2019-02-211-0/+1
* iris: force persample interp capKenneth Graunke2019-02-211-0/+1
* iris: stencil texturingKenneth Graunke2019-02-211-1/+0
* iris: Enable ARB_shader_voteKenneth Graunke2019-02-211-0/+1
* iris: magic number 36 -> #defineKenneth Graunke2019-02-211-1/+2
* iris: Need to | 1 when asking for timestampsKenneth Graunke2019-02-211-1/+1
* iris: glGet timestamps, more correct timestampsKenneth Graunke2019-02-211-1/+10
* iris: initial query codeKenneth Graunke2019-02-211-0/+1
* iris: Fix uses of gl_TessLevel*Caio Marcelo de Oliveira Filho2019-02-211-0/+1
* iris: totally untested icelake supportKenneth Graunke2019-02-211-0/+3
* iris: enable ARB_enhanced_layoutsKenneth Graunke2019-02-211-0/+1
* iris: use Eric's new caps helperKenneth Graunke2019-02-211-91/+12
* iris: new capsKenneth Graunke2019-02-211-0/+4
* iris: AMD_pinned_memoryChris Wilson2019-02-211-0/+9
* iris: use consistent copyright formattingKenneth Graunke2019-02-211-13/+12
* iris: implement ARB_clear_textureKenneth Graunke2019-02-211-1/+1
* iris: we can do multisample Z resolvesKenneth Graunke2019-02-211-1/+1
* iris: deal with Marek's new MSAA capsKenneth Graunke2019-02-211-0/+2
* iris: fill out more capsKenneth Graunke2019-02-211-16/+17
* iris: comment everythingKenneth Graunke2019-02-211-0/+11
* iris: we don't support textureGatherOffsets, need it loweredKenneth Graunke2019-02-211-1/+1
* iris: fix GS output component limitKenneth Graunke2019-02-211-1/+1
* iris: enable texture gatherKenneth Graunke2019-02-211-1/+2
* iris: fix SSBO indexingKenneth Graunke2019-02-211-1/+2
* iris: enable SSBOsKenneth Graunke2019-02-211-1/+9
* iris: fix TBO alignment to match 965Kenneth Graunke2019-02-211-1/+1
* iris: expose more things that we already supportKenneth Graunke2019-02-211-3/+3
* iris: fix EmitNoIndirectKenneth Graunke2019-02-211-7/+8
* iris: fill out MAX_PATCH_VERTICESKenneth Graunke2019-02-211-1/+2
* iris: bits of multisample program keyKenneth Graunke2019-02-211-1/+1
* iris: slab allocate transfersKenneth Graunke2019-02-211-0/+3
* iris: don't crash on shader perf logsKenneth Graunke2019-02-211-1/+16
* iris: fall back to u_generate_mipmapKenneth Graunke2019-02-211-1/+1
* iris: fix fragcoord ytransformKenneth Graunke2019-02-211-2/+2
* iris: Disable unsupported mirror clamp modesKenneth Graunke2019-02-211-1/+7
* iris: fix caps so tests run againKenneth Graunke2019-02-211-0/+3
* iris: support signed vertex buffer offsetsKenneth Graunke2019-02-211-1/+1
* iris: allow mapped buffers during execution (faster)Kenneth Graunke2019-02-211-1/+1
* iris: better ubo handlingKenneth Graunke2019-02-211-1/+1
* iris: capsKenneth Graunke2019-02-211-0/+13
* iris: bump GL version to 4.2Kenneth Graunke2019-02-211-11/+10
* iris: crazy pipe control codeKenneth Graunke2019-02-211-0/+6