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path: root/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
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* ilo: handle NULL renderbuffers correctlyChia-I Wu2014-01-141-8/+6
* ilo: enable HiZChia-I Wu2014-01-081-0/+2
* ilo: add HiZ op support to the pipelinesChia-I Wu2014-01-081-0/+177
* ilo: assorted GPE fixes for HiZChia-I Wu2014-01-081-1/+1
* ilo: offset to layers only when necessaryChia-I Wu2014-01-081-5/+37
* ilo: preliminary GEN 7.5 supportChia-I Wu2013-09-081-5/+20
* ilo: do not need last shader stage for 3DSTATE_SBEChia-I Wu2013-08-221-4/+2
* ilo: no binding table change when constants are pushedChia-I Wu2013-08-131-21/+17
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-131-15/+85
* ilo: get rid of GPE tables completelyChia-I Wu2013-08-081-14/+11
* ilo: clean up GPE header inclusionsChia-I Wu2013-08-081-0/+1
* ilo: initialize alpha test state in ilo_gpe_init_dsaChia-I Wu2013-08-081-3/+3
* ilo: Call GPE emit functions directly.Courtney Goeltzenleuchter2013-08-081-118/+63
* ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bitChia-I Wu2013-08-071-4/+2
* ilo: move a santiy check into its assert()Chia-I Wu2013-07-131-5/+2
* ilo: clean up states that use ilo_view_surfaceChia-I Wu2013-06-281-13/+10
* ilo: remove ilo_cbuf_state::countChia-I Wu2013-06-281-13/+11
* ilo: use shorter names for dirty flagsChia-I Wu2013-06-281-27/+24
* ilo: track if primitive restart has changedChia-I Wu2013-06-281-1/+6
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-261-2/+2
* ilo: make pipe_draw_info a context stateChia-I Wu2013-06-261-8/+5
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-251-35/+45
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-251-6/+2
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-251-4/+3
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-251-1/+1
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-251-9/+2
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-251-2/+1
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-251-0/+1
* ilo: rework shader cacheChia-I Wu2013-06-191-7/+10
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-181-1/+14
* ilo: re-emit states that involve resourcesChia-I Wu2013-06-131-4/+19
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-071-2/+1
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-071-1/+1
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-071-9/+9
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-071-5/+5
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-071-4/+7
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-071-4/+4
* ilo: introduce vertex element CSOChia-I Wu2013-06-071-4/+3
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-071-2/+1
* ilo: introduce blend CSOChia-I Wu2013-06-071-6/+3
* ilo: introduce sampler CSOChia-I Wu2013-06-071-3/+3
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-071-1/+1
* ilo: introduce viewport CSOChia-I Wu2013-06-071-15/+16
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-071-17/+13
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-071-29/+24
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-071-9/+9
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-071-11/+13
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-071-4/+3
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-071-8/+7
* ilo: Add support for HW primitive restart.Courtney Goeltzenleuchter2013-05-101-1/+1