index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
i915simple
/
i915_context.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge tgsi/exec and tgsi/util directories.
José Fonseca
2008-07-28
1
-1
/
+1
*
gallium: Drop pipe_texture->cpp and pipe_surface->cpp.
José Fonseca
2008-06-27
1
-3
/
+3
*
i915: Add render and texture support for tiled texture and buffers
Jakob Bornecrantz
2008-06-23
1
-0
/
+2
*
i915: Removed level_offset from i915_texture
Jakob Bornecrantz
2008-06-23
1
-4
/
+0
*
i915: Max and Min lod now works
Jakob Bornecrantz
2008-06-17
1
-0
/
+2
*
i915: Rework of batchbuffer code
Jakob Bornecrantz
2008-06-02
1
-1
/
+3
*
i915: Made vertex submission eaven faster
Jakob Bornecrantz
2008-05-28
1
-0
/
+2
*
Revert DOS line endings.
José Fonseca
2008-05-26
1
-341
/
+341
*
i915: keep track of num_vertex_attribs/buffers for shorter loops
Brian
2008-04-08
1
-0
/
+2
*
gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
Brian
2008-03-27
1
-1
/
+1
*
gallium: michel's patch to rework texture/sampler binding interface
Keith Whitwell
2008-03-05
1
-336
/
+339
*
gallium/i915: remove some redundant code
Brian
2008-02-27
1
-1
/
+0
*
gallium: introduce 'pipe_screen' for context-independent functions
Brian
2008-02-26
1
-5
/
+2
*
gallium/i915: Use tgsi_scan_shader() to collect shader info
Brian
2008-02-26
1
-0
/
+5
*
gallium/i915: need to recompute vertex info if vertex shader changes
Brian
2008-02-25
1
-0
/
+1
*
gallium/i915: overhaul of fragment shader compilation, constant/immediate all...
Brian
2008-02-22
1
-6
/
+36
*
Code reorganization: update build.
José Fonseca
2008-02-15
1
-1
/
+1
*
Code reorganization: move files into their places.
José Fonseca
2008-02-15
1
-0
/
+304