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gallium
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drivers
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i915
Commit message (
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Author
Age
Files
Lines
*
i915g: Remove draw_flushes and state that we don't need to track
Jakob Bornecrantz
2011-01-24
3
-35
/
+16
*
i915g: Improve constant handling
Jakob Bornecrantz
2011-01-24
1
-7
/
+17
*
i915g: Don't (un)map vbuf on each (un)map call
Jakob Bornecrantz
2011-01-21
1
-4
/
+12
*
i915g: Don't do unnecessary copies of constants
Jakob Bornecrantz
2011-01-21
5
-25
/
+32
*
i915g: Don't emit FS constants when VS contants change
Jakob Bornecrantz
2011-01-21
5
-11
/
+31
*
i915g: Use slab allocator for transfers
Jakob Bornecrantz
2011-01-21
5
-21
/
+55
*
gallium: drivers should reference vertex buffers
Marek Olšák
2011-01-06
2
-2
/
+7
*
i915g: Ignore color0 writes all cbufs tgsi property
Jakob Bornecrantz
2010-12-27
1
-0
/
+8
*
i915g: Remove unnecessary header.
Vinson Lee
2010-12-22
1
-1
/
+0
*
i915g: s/varient/variant/
Brian Paul
2010-12-16
3
-3
/
+3
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
7
-108
/
+77
*
i915g: Make sure that new vbo gets updated
Jakob Bornecrantz
2010-12-02
2
-5
/
+10
*
i915g: Improve debug printing for textures
Jakob Bornecrantz
2010-12-02
1
-4
/
+21
*
i915g: Fix closure of full batch buffers
Chris Wilson
2010-12-02
1
-13
/
+18
*
i915g: track TODO items
Daniel Vetter
2010-12-02
1
-0
/
+29
*
i915g: assert(depth_surface->offset == 0)
Daniel Vetter
2010-12-02
1
-1
/
+2
*
i915g: enable x-tiling for render targets
Daniel Vetter
2010-12-02
1
-4
/
+0
*
i915g: switch rendering to mipmapped textures to (x,y) offsets
Daniel Vetter
2010-12-02
3
-9
/
+29
*
i915g: enable X-tiling for textures
Daniel Vetter
2010-12-02
3
-0
/
+27
*
i915g: don't pot-align stride for tiled buffers
Daniel Vetter
2010-12-02
1
-2
/
+3
*
i915g: postpone mipmap/face offset calculation
Daniel Vetter
2010-12-02
3
-27
/
+43
*
i915g: implement unfenced relocs for textures using tiling bits
Daniel Vetter
2010-12-02
3
-5
/
+20
*
i915g: implement unfenced color&depth buffer using tiling bits
Daniel Vetter
2010-12-02
2
-8
/
+22
*
i915g: return tiling in iws->buffer_from_handle
Daniel Vetter
2010-12-02
2
-1
/
+5
*
i915g: prepare winsys/batchbuffer for execbuf2
Daniel Vetter
2010-12-02
5
-10
/
+13
*
i915g: switch to tiled allocations, kill set_fence
Daniel Vetter
2010-12-02
2
-23
/
+2
*
i915g: add winsys function to create tiled buffers
Daniel Vetter
2010-12-02
1
-0
/
+14
*
i915g: drop alignment parameter from iws->buffer_create
Daniel Vetter
2010-12-02
3
-4
/
+4
*
gallium: add PIPE_SHADER_CAP_SUBROUTINES
Marek Olšák
2010-11-22
1
-0
/
+2
*
i915g: kill RGBA/X formats
Daniel Vetter
2010-11-21
1
-4
/
+0
*
i915g: add pineview pci ids
Daniel Vetter
2010-11-21
2
-0
/
+10
*
i915g: s/hw_tiled/tiling
Daniel Vetter
2010-11-21
2
-6
/
+7
*
i915g: rip out ->sw_tiled
Daniel Vetter
2010-11-21
4
-15
/
+0
*
i915g: fill out CAPs for indirect addressing
Marek Olšák
2010-11-12
1
-0
/
+5
*
scons: Add aliases for several pipe drivers.
José Fonseca
2010-11-02
1
-4
/
+2
*
scons: Revamp how to specify targets to build.
José Fonseca
2010-11-01
1
-1
/
+1
*
gallium/i915: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
i915g: Fix 'control reaches end of non-void function' warning.
Vinson Lee
2010-09-13
1
-1
/
+2
*
i915: Fix "implicit declaration of function 'draw_get_shader_param'" warning.
Vinson Lee
2010-09-13
1
-0
/
+1
*
gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)
Luca Barbieri
2010-09-14
1
-0
/
+44
*
gallium: Use draw_set_index_buffer and others.
Chia-I Wu
2010-08-25
2
-17
/
+8
*
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-20
1
-1
/
+4
*
galahad, i915g: Copy over constant buffer index check.
Corbin Simpson
2010-08-20
1
-2
/
+0
*
galahad, i915g: Move over a few state asserts.
Corbin Simpson
2010-08-20
1
-3
/
+0
*
gallium: Avoid void pointer arithmetic.
Chia-I Wu
2010-07-29
1
-2
/
+2
*
gallium: Keep only pipe_context::draw_vbo.
Chia-I Wu
2010-07-29
1
-62
/
+0
*
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-29
3
-17
/
+68
*
i915g: Set total_nblocksy in from_handle
Jakob Bornecrantz
2010-07-22
1
-0
/
+1
*
i915g: Add some debug prints in texture code
Jakob Bornecrantz
2010-07-22
1
-6
/
+10
*
i915g: Ifdef out debug code on non-debug builds
Jakob Bornecrantz
2010-07-22
1
-0
/
+5
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