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* i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
* i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
* i915g: always upload the vs constants.7.11-branchpointStéphane Marchesin2011-06-241-9/+7
* i915g: add fake occlusion queries.Stéphane Marchesin2011-06-245-0/+125
* i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin2011-06-241-3/+9
* i915g: Fix point sprites.Stéphane Marchesin2011-06-248-31/+204
* i915g: Add draw point sprites.Stéphane Marchesin2011-06-222-2/+2
* i915g: Fix comment.Stéphane Marchesin2011-06-221-1/+1
* i915g: Support more texture and render target formats.Stéphane Marchesin2011-06-225-11/+75
* i915g: add const qualifier to silence warningBrian Paul2011-06-141-1/+1
* i915g: add a few more render target formatsDaniel Vetter2011-06-131-0/+7
* gallium: s/bool/boolean/Brian Paul2011-06-081-1/+1
* i915g: Do generic remapping.Stéphane Marchesin2011-06-063-92/+119
* i915g: implement more opcodes.Stéphane Marchesin2011-06-061-12/+82
* i915g: implement TGSI_OPCODE_SEQ.Stéphane Marchesin2011-06-061-0/+28
* i915g: handle varyings properly.Stéphane Marchesin2011-06-062-9/+27
* i915g: add missing and unsupported PIPE_CAPs to avoid debug messages.Stéphane Marchesin2011-06-061-0/+5
* i915g: don't destroy a texture buffer if it's NULL.Stéphane Marchesin2011-06-061-1/+2
* i915g: Bump texture sizesJakob Bornecrantz2011-05-251-2/+2
* i915g: Fix typos in print messages.Vinson Lee2011-05-121-3/+3
* i915g: enable X-tiling for s3tc texturesDaniel Vetter2011-04-301-2/+1
* i915g: Enable S3TC texture supportChristopher Egert2011-04-292-6/+11
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+15
* gallium: include u_format.h for util_format_is_supportedMarcin Slusarz2011-04-171-0/+1
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-151-0/+3
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3
* i915g: Point sprite cap could be supportedJakob Bornecrantz2011-03-131-1/+2
* i915g: Sort cap listJakob Bornecrantz2011-03-131-1/+1
* i915g: fix transfer coherencyDaniel Vetter2011-03-123-26/+7
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-123-31/+4
* i915g: use y-tiling when the blitter is not usedDaniel Vetter2011-03-121-1/+4
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-124-9/+128
* i915g: fix use after freeDaniel Vetter2011-03-122-3/+3
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-1/+1
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-2/+1
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-111-7/+5
* gallium: kill is_resource_referencedMarek Olšák2011-03-113-3/+0
* i915g: implement surface clear functions using hw-clearDaniel Vetter2011-03-104-15/+103
* i915g: make set_framebuffer_state more robustDaniel Vetter2011-03-101-1/+2
* i915g: implement hw clearDaniel Vetter2011-03-108-6/+131
* i915g: blitter handles overlapping blitsDaniel Vetter2011-03-101-1/+0
* i915g: enable separate depth/stencil clearsDaniel Vetter2011-03-101-1/+1
* i915g: streamline derived state updates of the driver pipelineDaniel Vetter2011-03-103-4/+2
* i915g: don't validate a NULL vboDaniel Vetter2011-03-101-1/+1
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-081-1/+2
* i915g: update TODODaniel Vetter2011-03-061-10/+7