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path: root/src/gallium/drivers/i915
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* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-252-4/+4
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+5
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-7/+0
* i915g: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+3
* i915g: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-1/+1
* i915g: support more PIPE_CAPsStéphane Marchesin2014-01-281-3/+6
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* i915,r200,radeon,vega: Change vendor from "VMware, Inc." to "Mesa Project".José Fonseca2014-01-201-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1733-78/+78
* gallium/u_blitter: remove useless parameters from some functionsMarek Olšák2013-12-142-5/+3
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-131-1/+3
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
* gallium/drivers: compact compiler flags into Automake.incEmil Velikov2013-11-161-5/+3
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-2/+20
* i915g: Fix assertStephane Marchesin2013-10-121-1/+1
* i915g: Rename sampler to fragment_samplerStéphane Marchesin2013-10-074-9/+9
* i915g: Fix the sampler bind functionStéphane Marchesin2013-10-071-19/+30
* i915g: remove old bind_vertex/fragment_sampler_states() hooksBrian Paul2013-10-031-2/+0
* i915g: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+22
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+6
* gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR fl...Axel Davy2013-09-061-2/+6
* i915g: Document fall-through switchStéphane Marchesin2013-09-061-4/+3
* i915g: Handle i915->batch == NULL correctly in flushStéphane Marchesin2013-09-061-1/+4
* i915g: Remove useless comparisonStéphane Marchesin2013-09-061-3/+2
* i915g: Fix initial array indexStéphane Marchesin2013-09-061-1/+1
* i915g: Implement writemask fixupStéphane Marchesin2013-09-043-38/+90
* i915g: Stop calling draw_prepare_shader_outputsStéphane Marchesin2013-09-041-2/+0
* i915g: Add more optimizationsStéphane Marchesin2013-09-043-58/+371
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+2
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-122-7/+5
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-5/+10
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-2/+2
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-2/+2
* i915: Use Y tiling for texturesStéphane Marchesin2013-05-081-2/+7
* i915g: Optimize batchbuffer sizesStéphane Marchesin2013-05-081-3/+5
* i915g: Add more PIPE_CAP_* supportStéphane Marchesin2013-05-081-0/+9
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-042-3/+3
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+1
* i915g: Release old fragment shader sampler views with current pipeStuart Abercrombie2013-04-171-3/+8