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path: root/src/gallium/drivers/i915
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* i915g: Fix whitespace.Stephane Marchesin2011-08-041-1/+1
* i915g: fix whitespace.Stephane Marchesin2011-08-031-1/+1
* Fix trailing whitespace.Stephane Marchesin2011-08-021-1/+1
* i915g: Proper indentation of func parameters.Stephane Marchesin2011-08-021-5/+5
* i915g: Remove heuristic flushing.Stephane Marchesin2011-08-022-5/+0
* i915g: move declaration before codeBrian Paul2011-07-141-1/+2
* i915g: fixup context desdructionDaniel Vetter2011-07-131-2/+2
* i915g: Make the optimizer more generic.Stéphane Marchesin2011-07-071-27/+58
* i915g: Apply optimization to ADDS/MUL and only if we're not saturating.Stéphane Marchesin2011-07-071-6/+27
* i915g: move code after declarationBrian Paul2011-07-061-1/+2
* i915g: Fix optimize so that it actually gets used.Stéphane Marchesin2011-07-061-1/+1
* i915g: Fix optimization, also make it more generic.Stéphane Marchesin2011-07-061-2/+26
* i915g: Improve flushing using heuristics.Stéphane Marchesin2011-07-067-1/+36
* i915g: introduce the tiny shader optimizer.Stéphane Marchesin2011-07-066-96/+372
* i915g: Add comment about DDX/DDY.Stéphane Marchesin2011-07-061-0/+1
* i915g: Move back to the old method for target format fixup.Stéphane Marchesin2011-07-062-58/+41
* i915g: Implement surface format fixup without adding an extra instruction.Stéphane Marchesin2011-06-301-31/+54
* i915g: update TODO.Stéphane Marchesin2011-06-291-0/+2
* i915g: Try to do better in the shader compiler.Stéphane Marchesin2011-06-293-20/+41
* i915g: Move definition of M_PI in i915_fpc_translate.cJon TURNEY2011-06-291-5/+3
* i915g: Fix unimplemented Abs comment.Stéphane Marchesin2011-06-291-1/+1
* i915g: If we have a program, that means the other fields are ours and we can ...Stéphane Marchesin2011-06-281-3/+5
* i915g: Don't overflow the program buffer.Stéphane Marchesin2011-06-281-13/+25
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-06-281-0/+2
* i915g: Fix comment about sin/cos constants.Stéphane Marchesin2011-06-281-2/+2
* i915g: Fix staging texture uploads a bit.Stéphane Marchesin2011-06-281-5/+1
* i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin2011-06-281-0/+3
* i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin2011-06-283-0/+10
* i915g: Improve SIN/COS a bit.Stéphane Marchesin2011-06-281-20/+20
* i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin2011-06-281-2/+2
* i915g: fix shadow compare.Stéphane Marchesin2011-06-282-1/+26
* i915g: Enable GL_ARB_instanced_arrays.Stéphane Marchesin2011-06-272-2/+1
* i915g: Fix a bug in facing.Stéphane Marchesin2011-06-273-7/+7
* i915g: Remove unused cbuf_dirty.Stéphane Marchesin2011-06-271-2/+0
* i915g: Add a comment about a bug.Stéphane Marchesin2011-06-271-0/+1
* i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-273-5/+28
* i915g: update TODO.Stéphane Marchesin2011-06-271-0/+13
* i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin2011-06-271-1/+2
* i915g: Fix depth texture formats.Stéphane Marchesin2011-06-271-9/+39
* i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
* i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
* i915g: always upload the vs constants.7.11-branchpointStéphane Marchesin2011-06-241-9/+7
* i915g: add fake occlusion queries.Stéphane Marchesin2011-06-245-0/+125
* i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin2011-06-241-3/+9
* i915g: Fix point sprites.Stéphane Marchesin2011-06-248-31/+204
* i915g: Add draw point sprites.Stéphane Marchesin2011-06-222-2/+2
* i915g: Fix comment.Stéphane Marchesin2011-06-221-1/+1
* i915g: Support more texture and render target formats.Stéphane Marchesin2011-06-225-11/+75
* i915g: add const qualifier to silence warningBrian Paul2011-06-141-1/+1