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path: root/src/gallium/drivers/i915/i915_screen.c
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* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+5
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-7/+0
* i915g: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+3
* i915g: support more PIPE_CAPsStéphane Marchesin2014-01-281-3/+6
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* i915,r200,radeon,vega: Change vendor from "VMware, Inc." to "Mesa Project".José Fonseca2014-01-201-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-131-1/+3
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* i915g: Add more PIPE_CAP_* supportStéphane Marchesin2013-05-081-0/+9
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+1
* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-031-0/+1
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+2
* gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED queryBrian Paul2013-02-041-0/+1
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-151-1/+0
* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-201-1/+1
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+1
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-1/+1
* draw,gallivm: Fix draw_get_shader_param.José Fonseca2012-07-131-2/+0
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* i915g: Implement sRGB texturesStéphane Marchesin2012-06-261-1/+4
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+3
* gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* i915g: report that all vertex formats are supportedMarek Olšák2012-04-241-1/+3
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+1
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-211-2/+0
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* i915g: Don't invert signalled/unsignalled fencesStéphane Marchesin2012-01-181-2/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-1/+1
* i915g: Add unsupported caps.Stéphane Marchesin2011-12-191-0/+4
* i915g: Add two unsupported caps.Stéphane Marchesin2011-12-191-0/+2
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-131-1/+1
* i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.Stéphane Marchesin2011-12-011-0/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* i915g: implement RGBX and BGRX render targetsVasily Khoruzhick2011-11-221-0/+2
* i915g: Use the right shader limits.Stéphane Marchesin2011-10-171-4/+4
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-111-2/+2
* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-081-60/+69