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path: root/src/gallium/drivers/i915/i915_reg.h
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* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-131-4/+0
* i915g: Use the right shader limits.Stéphane Marchesin2011-10-171-0/+4
* i915g: add some obscure sampler formatsDaniel Vetter2011-10-071-1/+3
* i915g: add a few more render target formatsDaniel Vetter2011-06-131-0/+7
* i915g: implement early zDaniel Vetter2011-03-151-0/+1
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-021-0/+1
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-021-1/+1
* i915g: add pineview pci idsDaniel Vetter2010-11-211-0/+2
* i915g: Drop the simple sufixJakob Bornecrantz2009-10-051-0/+978