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path: root/src/gallium/drivers/freedreno/a6xx/fd6_emit.h
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* freedreno: Rename RB_DONE_TSConnor Abbott2020-04-021-1/+1
* freedreno/a6xx: convert blend state to stateobjRob Clark2020-01-291-0/+1
* freedreno/a6xx: add PROG_FB_RAST stateobjRob Clark2020-01-171-0/+1
* freedreno/a6xx: move dynamic program state to streaming stateobjRob Clark2020-01-171-0/+1
* freedreno/a6xx: separate rast stateobj for prim restartRob Clark2020-01-171-0/+1
* freedreno: Use new macros for CP_WAIT_REG_MEM and CP_WAIT_MEM_GTEConnor Abbott2019-12-181-6/+7
* a6xx: Add more CP packetsConnor Abbott2019-12-181-1/+1
* freedreno/a6xx: Document the CP_SET_DRAW_STATE enable bitsKristian H. Kristensen2019-12-171-1/+4
* freedreno/a6xx: Program state for tessellation stagesKristian H. Kristensen2019-11-071-0/+16
* freedreno/ir3: Implement primitive layout intrinsicsKristian H. Kristensen2019-10-171-0/+1
* freedreno/a6xx: Emit const and texture state for HS/DS/GSKristian H. Kristensen2019-09-251-0/+15
* freedreno/a6xx: move VS driverparams to it's own stateobjRob Clark2019-08-131-0/+1
* freedreno/ir3+a6xx: same VBO state for draw/binningRob Clark2019-08-131-1/+0
* freedreno/a6xx: add fd_emit_take_group()Rob Clark2019-08-131-2/+9
* freedreno/a6xx: add fd6_emit_init_screen()Rob Clark2019-08-131-0/+1
* freedreno/a6xx: add missing flush/invalidates for blitRob Clark2019-08-021-1/+1
* freedreno/a6xx: cleanup "blit_mem"Rob Clark2019-08-021-3/+3
* freedreno/a6xx: re-arrange program stageobj/groupRob Clark2019-06-071-0/+1
* freedreno/a6xx: Share shader_t_to_opcodeKristian H. Kristensen2019-06-071-0/+18
* freedreno/a6xx: don't evaluate FS tex state in binning passRob Clark2019-05-201-0/+3
* freedreno/a6xx: small texture emit cleanupRob Clark2019-04-291-3/+2
* freedreno/a6xx: cache flush harderRob Clark2019-02-161-3/+31
* freedreno/a6xx: image/ssbo state emitRob Clark2019-02-161-1/+4
* mesa: add MESA_SHADER_KERNELKarol Herbst2019-01-211-0/+1
* freedreno/ir3: split up ir3_shaderRob Clark2018-11-271-1/+1
* freedreno: shader_t -> gl_shader_stageRob Clark2018-11-271-4/+4
* freedreno/a6xx: move where we handle dirty vbo stateRob Clark2018-10-261-2/+0
* freedreno/a6xx: Move stencil/depth/alpha state to IBKristian H. Kristensen2018-10-261-0/+1
* freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZKristian H. Kristensen2018-10-261-2/+2
* freedreno/a6xx: Move rasterizer state to state objectKristian H. Kristensen2018-10-261-0/+1
* freedreno/a6xx: Use fd6_emit_ib from a6xxKristian H. Kristensen2018-10-261-0/+8
* freedreno/a6xx: disable unused groupsRob Clark2018-10-251-2/+0
* freedreno/a6xx: single cmdstream for draw+binningRob Clark2018-10-171-1/+0
* freedreno/a6xx: split binning vs draw program stateobj'sRob Clark2018-10-171-0/+1
* freedreno/a6xx: split VBO state into binning/draw variantsRob Clark2018-10-171-0/+2
* freedreno/a6xx: move VBO state to stateobjRob Clark2018-10-171-1/+2
* freedreno/a6xx: move ZSA state to stateobjRob Clark2018-10-171-0/+2
* freedreno/a6xx: a bit more state emit cleanupRob Clark2018-10-171-2/+1
* freedreno/a6xx: use program cacheRob Clark2018-10-171-30/+16
* freedreno/ir3: move binning_pass out of shader variant keyRob Clark2018-10-171-3/+6
* freedreno/a6xx: texture state objRob Clark2018-10-171-0/+6
* freedreno/a6xx: move const emit to state groupRob Clark2018-10-171-2/+3
* freedreno/a6xx: add infrastructure for CP_DRAW_STATERob Clark2018-10-171-0/+30
* freedreno/a6xx: remove fd6_emit_render_cntl()Rob Clark2018-10-171-30/+0
* freedreno/a6xx: add LRZ supportRob Clark2018-10-081-9/+0
* freedreno/a6xx: add helper for various CP_EVENT_WRITERob Clark2018-10-081-17/+18
* freedreno/a6xx: remove unused fxnsRob Clark2018-10-081-7/+0
* freedreno/a6xx: remove fd6_shader_stateobjRob Clark2018-10-081-4/+4
* freedreno: Add a6xx backendKristian H. Kristensen2018-08-161-0/+209