aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/cell/common.h
Commit message (Expand)AuthorAgeFilesLines
* cell: comment-out unneeded padding fieldBrian Paul2010-07-261-1/+1
* cell: adjust structure paddingBrian Paul2010-02-121-1/+2
* cell: fix the usual cell breakageMarc Dietrich2010-02-081-2/+1
* gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca2010-01-121-1/+2
* cell: fix compilationMarc Dietrich2009-08-301-1/+1
* cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski2009-01-121-11/+32
* CELL: use variant-length fragment ops programsRobert Ellison2008-11-211-9/+22
* CELL: two-sided stencil fixesRobert Ellison2008-11-111-1/+5
* CELL: fix several stencil problemsRobert Ellison2008-11-071-1/+1
* cell: implement fencing for texture buffersBrian Paul2008-10-221-0/+25
* cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul2008-10-171-0/+1
* cell: start some performance measurementsBrian Paul2008-10-151-0/+1
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-151-4/+14
* cell: use CELL_MAX_SPUS consistently.Brian Paul2008-10-151-1/+1
* cell: remove some old, pre-batchbuffer stuffBrian Paul2008-10-151-14/+0
* cell: move some CELL_MAX constantsBrian Paul2008-10-151-1/+5
* cell: simplify spu debug codeBrian Paul2008-10-151-0/+1
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-151-0/+4
* cell: initial bits for 3D texture supportBrian Paul2008-10-141-0/+1
* cell: support for cubemapsBrian Paul2008-10-141-0/+1
* cell: initial work for mipmap texture filteringBrian Paul2008-10-131-2/+4
* cell: increase SPU_MAX_FRAGMENT_PROGRAM_INSTSBrian Paul2008-10-081-1/+1
* cell: add support for fragment shader constant buffersBrian Paul2008-10-071-0/+1
* CELL: changes to generate SPU code for stencilingRobert Ellison2008-10-031-0/+1
* cell: checkpoint: support for function calls in SPU shadersBrian Paul2008-09-261-1/+17
* CELL: fleshing out the blending fragment opsRobert Ellison2008-09-171-6/+5
* cell: export CELL_DEBUG=asm to dump SPU assembly codeBrian Paul2008-09-151-1/+2
* cell: initial support for fragment shader code generation.Brian Paul2008-09-111-0/+15
* cell: remove old state CMDs, added commentsBrian Paul2008-09-111-6/+10
* cell: remove old blend/depth/stencil/logicop structsBrian Paul2008-09-111-29/+0
* cell: checkpoint: remove more of the old per-fragment codeBrian Paul2008-09-111-0/+2
* cell: checkpoint commit of new per-fragment processingBrian Paul2008-09-111-3/+17
* cell: implement CELL_DEBUG env/options varBrian Paul2008-09-041-0/+4
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+0
* cell: more work for multi-texture supportBrian2008-03-311-4/+13
* cell: initial work to support multi-textureBrian2008-03-311-2/+6
* cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
* cell: Implement code-gen for logic opIan Romanick2008-03-261-2/+9
* cell: Use code-gen for alpha blendIan Romanick2008-03-201-0/+10
* cell: Initial code-gen for alpha / stencil / depth testingIan Romanick2008-03-171-0/+10
* Cell: Remove erroneous ALIGN16_ATTRIB attributesIan Romanick2008-02-211-3/+3
* Cell: Initial pass at unified data cacheIan Romanick2008-02-211-0/+8
* Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick2008-02-191-11/+11
* Cell: Enable code gen for SPE attribute fetchIan Romanick2008-02-151-4/+11
* Code reorganization: move files into their places.José Fonseca2008-02-151-0/+220